Search found 22 matches

by visvaldas
20 Sep 2017, 21:44
Forum: Development
Topic: Experiments
Replies: 3
Views: 539

Re: Experiments

Curious, is this just an import of the world, or are all the creatures and scripts still running here? If the latter, does it break anything? Does the coc command still function properly? Are structures/land formations/cells slightly warped, and if so, is there any effect on the Physics? If I shoot...
by visvaldas
20 Sep 2017, 21:40
Forum: Development
Topic: [patch] new fog shader
Replies: 83
Views: 24310

Re: [patch] new fog shader

Working on sunset appearance ...
screenshot401.png
screenshot405.png
by visvaldas
26 Aug 2017, 21:15
Forum: Development
Topic: Experiments
Replies: 3
Views: 539

Experiments

What if Morrowind was on a very tiny planet?
With a diameter of 10km.

Then it would look like this:
screenshot380.png
Just playing around a bit with the vertex shader :mrgreen:

Or if the sea level was a bit higher:
screenshot359.png
screenshot361.png
screenshot362.png
by visvaldas
26 Aug 2017, 21:11
Forum: Development
Topic: [patch] new fog shader
Replies: 83
Views: 24310

Re: [patch] new fog shader

After reinstalling an official PPA package of openmw, the appropriate directory on debian based systems is: /usr/share/games/openmw/resources/shaders. You will have to place the contents of that zip file as the root user to get them into the right place. That did it, thank you!!!! This shader is be...
by visvaldas
26 Aug 2017, 21:08
Forum: Support
Topic: Is it Possible to Make Water More Murky?
Replies: 21
Views: 2112

Re: Is it Possible to Make Water More Murky?

magamo wrote:
16 Aug 2017, 19:20
Visvaldis, your work always impresses. When can you commit this (and your fog shaders) to the code base so people can start experiencing it? How close do you think you are to that point?
When it's done ;)
I'm sorry, but I can't give you a more precise answer.
by visvaldas
08 Aug 2017, 20:47
Forum: Support
Topic: Is it Possible to Make Water More Murky?
Replies: 21
Views: 2112

Re: Is it Possible to Make Water More Murky?

No photoshopping here :)
I'm using a texture as a map for each water color and visibility.
It would also be possible to control other parameters like wave strength(and direction?) this way.
by visvaldas
08 Aug 2017, 18:35
Forum: Support
Topic: Is it Possible to Make Water More Murky?
Replies: 21
Views: 2112

Re: Is it Possible to Make Water More Murky?

Quick proof of concept:
screenshot374.png
screenshot373.png
screenshot372.png
screenshot371.png
by visvaldas
10 Apr 2017, 22:31
Forum: Support
Topic: Is it Possible to Make Water More Murky?
Replies: 21
Views: 2112

Re: Is it Possible to Make Water More Murky?

screenshot287.png How about that? --- a/files/shaders/water_fragment.glsl +++ b/files/shaders/water_fragment.glsl @@ -34,7 +34,8 @@ const float SPEC_HARDNESS = 256.0; // specular highlights hardne const vec2 WIND_DIR = vec2(0.5f, -0.8f); const float WIND_SPEED = 0.2f; -const vec3 WATER_COLOR = vec3...
by visvaldas
10 Apr 2017, 12:12
Forum: Development
Topic: [patch] new fog shader
Replies: 83
Views: 24310

Re: [patch] new fog shader

magamo wrote:That looks pretty awesome. Sadly I'm not finding the calculation you mentioned in the currently available shader. I'm assuming this is in your indev file. Can't wait to see it!
Yes, this isn't yet in the uploaded shader.
Some more previews:
screenshot286.png
screenshot280.png
by visvaldas
09 Apr 2017, 17:17
Forum: Development
Topic: [patch] new fog shader
Replies: 83
Views: 24310

Re: [patch] new fog shader

One thing that I've struggled with, is that I feel that this Shaffer works a little too intensely close up, meaning that you always travel in fog, and even in your latest screenshot, it obscures the local and world maps. Once those are resolved, this is pretty awesome! The map piece may be a bug in...