Search found 153 matches

by wareya
19 Jun 2018, 22:39
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 79
Views: 3216

Re: The Future of OpenMW Scripting

I mean, making a scripting language from scratch isn't actually hard , it just requires the technical know-how. The reason Lua is popular is because it's premade and very fast, and straightforward to integrate into existing C/C++ projects. It's not actually a "good language" or anything. It would pr...
by wareya
18 Jun 2018, 21:32
Forum: General discussion
Topic: exclamation marks
Replies: 7
Views: 345

Re: exclamation marks

That link just goes to a login page now.
by wareya
18 Jun 2018, 21:23
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 79
Views: 3216

Re: The Future of OpenMW Scripting

Python is absurdly difficult to embed in a secure way. Lua is popular exactly for the reason that it's a prebuild language designed for secure embedding.
by wareya
18 Jun 2018, 06:39
Forum: Feature Requests and Suggestions
Topic: New Font Implementation
Replies: 15
Views: 675

Re: New Font Implementation

To clarify, almost all well-performing programs pre-rasterize vector fonts before using them. It's just that OpenMW currently does it at the unscaled resolution then scales them up instead of using the eventual resolution in the first place.
by wareya
16 Jun 2018, 01:26
Forum: General discussion
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 912

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

Also it's always extremely normal for total conversions to make engine-level changes because that's how game development works.
by wareya
14 Jun 2018, 22:27
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 1781

Re: MWSE, Lua and OpenMW compatibility

Competition isn't actually a thing by the way. When competition happens and has good results it's an anomaly.
by wareya
14 Jun 2018, 22:13
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 1781

Re: MWSE, Lua and OpenMW compatibility

Shallow forks are great, actually. You could just make a fork that adds the very most basic bits of IPC needed to make most unsafe mods work, and modders can use that and keep it up to date with "upstream" openmw. It wouldn't be problematic at all. There's a reason this FOSS mentality has never cau...
by wareya
14 Jun 2018, 21:37
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 1781

Re: MWSE, Lua and OpenMW compatibility

Shallow forks are great, actually. You could just make a fork that adds the very most basic bits of IPC needed to make most unsafe mods work, and modders can use that and keep it up to date with "upstream" openmw. It wouldn't be problematic at all.
by wareya
13 Jun 2018, 21:59
Forum: Development
Topic: Distant objects
Replies: 17
Views: 2270

Re: Distant objects

So, I think that even without island-wide distant statics, it would still be super useful for immersion to display statics an extra cell or two around what's loaded for gameplay. And that's not blocked by getting LODs working well.
by wareya
13 Jun 2018, 16:49
Forum: Editor Development
Topic: Terrain Editing
Replies: 103
Views: 14951

Re: Terrain Editing

Yeah I put it up on the tracker after they said to. Was just looking to see if there was already a bug up for it before I put it on the tracker.