Search found 118 matches

by wareya
10 May 2018, 11:34
Forum: Editor Development
Topic: Terrain Editing
Replies: 94
Views: 13275

Re: Terrain Editing

Sorry to butt in, but if you guys are looking at the landscape texturing code, can you take a look at https://imgur.com/a/erRgi too? I haven't tested it in a few months so I'm not sure if it got fixed somewhere without the bug being updated, but landscape texture rendering is offset by one (texturin...
by wareya
27 Apr 2018, 03:09
Forum: Development
Topic: Poll: Quickload behavior
Replies: 18
Views: 938

Re: Poll: Quickload behavior

Autosaves are a thing.
by wareya
09 Apr 2018, 01:38
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 9
Views: 721

Re: Fix The Lady Lover and Steed Birthsigns

Okay but that doesn't have anything to do with how they function.
by wareya
08 Apr 2018, 09:11
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 9
Views: 721

Re: Fix The Lady Lover and Steed Birthsigns

They're not constant spells in the vanilla game.
by wareya
07 Apr 2018, 07:40
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 9
Views: 721

Re: Fix The Lady Lover and Steed Birthsigns

akortunov wrote:
07 Apr 2018, 06:55
We already discussed this issue: viewtopic.php?f=2&t=4819

In original game these birthsigns are pretty useless after level 10-20:
<snip>

Okay, but consider:

Vanilla behaves one way. OpenMW is behaving another way.
by wareya
09 Feb 2018, 03:58
Forum: Development
Topic: Unit Tests?
Replies: 8
Views: 3351

Re: Unit Tests?

That's only true with TDD, and TDD is basically incompatible with how game engines need to be designed. Typically, to me, when I see a small number of tests and they never get triggered, that tells me that the project doesn't do enough regression testing - but this is a game engine, so going ingame ...
by wareya
04 Feb 2018, 23:37
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 5243

Re: openMW(-OP) is on Kickstarter? Err...

Even if it doesn't do it directly, creating a mod for a Bethesda game can end up with some of the content from the base game ending up copied to your plugin, so your plugin has ended up infected with Bethesda's copyright from the original game. Yeah, this is a legitimate concern. It's still possibl...
by wareya
04 Feb 2018, 05:54
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 5243

Re: openMW(-OP) is on Kickstarter? Err...

Created from scratch using tools which don't infect it with an incompatible licence This is a myth. It's not possible for the EULAs or licenses of creative tools (level editors, modeling programs) to reassign the copyright of what you create with them. They can make it a breach of contract to use w...
by wareya
24 Jan 2018, 23:31
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 4790

Re: Logic and (&&) is unsupported?

I thought Lua was designed to be sandboxed into a program? I am only peripherally familiar with this feature of it though, so correct me if I am wrong. I thought that's why lots of engines used it for scripting. Lua is like MW's existing scripting in that a Lua script only has available to it the b...