Search found 288 matches

by wareya
11 Feb 2019, 16:47
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 7165

Re: Fix The Lady Lover and Steed Birthsigns

At the end of the day you can always just repeatedly go to jail over and over again so you can keep leveling up past your character's natural level cap.
by wareya
10 Feb 2019, 21:16
Forum: Feature Requests and Suggestions
Topic: Procedural grass
Replies: 11
Views: 969

Re: Procedural grass

Yeah, specifically having meshes change depending on environmental conditions is already a thing. But in the specific case that you want to make the terrain textures change with the weather, and you want them to fade gradually instead of popping in, then having additive terrain texture blending make...
by wareya
09 Feb 2019, 03:31
Forum: Feature Requests and Suggestions
Topic: Procedural grass
Replies: 11
Views: 969

Re: Procedural grass

The current way that terrain rendering works (additive blending over a black base) should make this possible to implement for terrain. Interesting, never knew that's how it worked. What I meant to ask was is there a way of fading out one texture and fading in another in it's place (maybe that's wha...
by wareya
07 Feb 2019, 07:07
Forum: Feature Requests and Suggestions
Topic: Procedural grass
Replies: 11
Views: 969

Re: Procedural grass

Ravenwing wrote:
07 Feb 2019, 05:07
Is there a simple way to fade between textures?
The current way that terrain rendering works (additive blending over a black base) should make this possible to implement for terrain.
by wareya
05 Feb 2019, 10:34
Forum: Off Topic
Topic: Gaming mouse
Replies: 10
Views: 557

Re: Gaming mouse

Oh yeah, that's another thing. Modern mice have sensors with very high surface compatibility, but that doesn't mean they actually track well on every surface. Make sure you have a real mousepad.
by wareya
03 Feb 2019, 08:32
Forum: Support
Topic: Reflection on the water surface from underneath
Replies: 4
Views: 296

Re: Reflection on the water surface from underneath

I don't think it should be a high priority to emulate the fisheye effect accurately. The engine would have to render a half-cubemap every single frame, and the shader for sampling it would be nasty. It would be better to just change how snell's window is rendered so that it's less obtrusive. People ...
by wareya
02 Feb 2019, 19:41
Forum: Off Topic
Topic: Gaming mouse
Replies: 10
Views: 557

Re: Gaming mouse

(Outside of games) as I have two monitors, it would infuriatingly long to move the mouse between things without lots of DPI. I have a Logitech G400, so it doesn't have reliability issues with positioning at its cap of 3600. I have two monitors too, and move around on the desktop at 1200dpi just fin...
by wareya
02 Feb 2019, 18:50
Forum: General Development
Topic: Shadows
Replies: 299
Views: 46975

Re: Shadows

Sawtooth artifacts on shadows are just going to happen with this type of shadowcasting method, stop looking at them and look at the other issues IMO. Edge filtering can be added after everything else is known to function properly.
by wareya
02 Feb 2019, 18:46
Forum: Off Topic
Topic: Gaming mouse
Replies: 10
Views: 557

Re: Gaming mouse

i'm an expert on gaming mice above 800~1600dpi, dpi stops mattering unless you're playing a competitive first person shooter with mouse acceleration, which is something you shouldn't be doing unless you have a disability or only a few inches of free desk space to move your mouse (of course, high dpi...
by wareya
23 Jan 2019, 18:18
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 16935

Re: Undo the alleged MCP "fix" for Absorb spell reflection

The default should be the vanilla behavior. Morrowind and Oblivion are different games with very different gameplay.