Search found 189 matches

by wareya
06 Aug 2018, 22:14
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 3048

Re: Water shaders, OpenMW vs MGEXE

The current water shader tanks the framerate because of the scene reconfiguration for the reflections, not because of the actual shading math. I have a PR that adds more fine-grained reflection options but it's going to conflict with shadows so it's on hold.
by wareya
06 Aug 2018, 20:22
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 3048

Re: Water shaders, OpenMW vs MGEXE

To me the coloring looks extremely good.
by wareya
06 Aug 2018, 20:03
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 3048

Re: Water shaders, OpenMW vs MGEXE

The last image is actually the most impressive one IMO.
by wareya
06 Aug 2018, 04:39
Forum: Development
Topic: Git describe shows 0.43.0 on master
Replies: 21
Views: 580

Re: Git describe shows 0.43.0 on master

You have to manually push tags.
by wareya
03 Aug 2018, 23:12
Forum: Organisation and Planning
Topic: Revamp OpenMW PR content
Replies: 54
Views: 2345

Re: Revamp OpenMW PR content

Game engine programming might indeed be the penultimate boss of programming, second only to kernel/driver hacking. It's not specific to OpenMW, it just comes with the territory.
by wareya
31 Jul 2018, 16:42
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 35480

Re: OpenMW 0.44.0

Speaking of the downloads page, I'd like to remind you guys that the OSs that actually need to visit the downloads page are at the bottom, and the ones that don't are at the top. This isn't inconsequential, it's really annoying. You can't even see the windows/OSX downloads without scrolling down unl...
by wareya
28 Jul 2018, 18:57
Forum: General discussion
Topic: Recent Negativity Regarding OpenMW
Replies: 40
Views: 3003

Re: Recent Negativity Regarding OpenMW

That's completely valid. I just take issue with trying to call it semantic versioning when it's almost certainly going to be impossible to apply it according to its specification. I'll avoid diverting the thread any further.
by wareya
28 Jul 2018, 03:56
Forum: General discussion
Topic: Recent Negativity Regarding OpenMW
Replies: 40
Views: 3003

Re: Recent Negativity Regarding OpenMW

Semantic versioning is unbelievably terrible for anything that isn't a shared library. It's not a standard anywhere else, especially not game engines, and OpenMW being an open source project has nothing to do with it. In the first place: https://i.imgur.com/QAFmxnM.png Game engines do not have publi...
by wareya
26 Jul 2018, 16:29
Forum: Development
Topic: [patch] new fog shader
Replies: 126
Views: 37516

Re: [patch] new fog shader

All the more reason to get postprocessing working.
by wareya
20 Jul 2018, 13:06
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 3048

Re: Water shaders, OpenMW vs MGEXE

Adding the foam would be great, but if the project ever gets to that stage it should somehow differentiate cells that are ocean water and cells that are river water. Difficult indeed. Probably will have to flag cells what type of water it contains or something similar. There are cells where river w...