Search found 116 matches

by wareya
09 Apr 2018, 01:38
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 9
Views: 533

Re: Fix The Lady Lover and Steed Birthsigns

Okay but that doesn't have anything to do with how they function.
by wareya
08 Apr 2018, 09:11
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 9
Views: 533

Re: Fix The Lady Lover and Steed Birthsigns

They're not constant spells in the vanilla game.
by wareya
07 Apr 2018, 07:40
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 9
Views: 533

Re: Fix The Lady Lover and Steed Birthsigns

akortunov wrote:
07 Apr 2018, 06:55
We already discussed this issue: viewtopic.php?f=2&t=4819

In original game these birthsigns are pretty useless after level 10-20:
<snip>

Okay, but consider:

Vanilla behaves one way. OpenMW is behaving another way.
by wareya
09 Feb 2018, 03:58
Forum: Development
Topic: Unit Tests?
Replies: 8
Views: 3191

Re: Unit Tests?

That's only true with TDD, and TDD is basically incompatible with how game engines need to be designed. Typically, to me, when I see a small number of tests and they never get triggered, that tells me that the project doesn't do enough regression testing - but this is a game engine, so going ingame ...
by wareya
04 Feb 2018, 23:37
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 5026

Re: openMW(-OP) is on Kickstarter? Err...

Even if it doesn't do it directly, creating a mod for a Bethesda game can end up with some of the content from the base game ending up copied to your plugin, so your plugin has ended up infected with Bethesda's copyright from the original game. Yeah, this is a legitimate concern. It's still possibl...
by wareya
04 Feb 2018, 05:54
Forum: General discussion
Topic: openMW(-OP) is on Kickstarter? Err...
Replies: 24
Views: 5026

Re: openMW(-OP) is on Kickstarter? Err...

Created from scratch using tools which don't infect it with an incompatible licence This is a myth. It's not possible for the EULAs or licenses of creative tools (level editors, modeling programs) to reassign the copyright of what you create with them. They can make it a breach of contract to use w...
by wareya
24 Jan 2018, 23:31
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 4487

Re: Logic and (&&) is unsupported?

I thought Lua was designed to be sandboxed into a program? I am only peripherally familiar with this feature of it though, so correct me if I am wrong. I thought that's why lots of engines used it for scripting. Lua is like MW's existing scripting in that a Lua script only has available to it the b...
by wareya
19 Jan 2018, 07:13
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 15
Views: 1804

Re: Need help testing PR #1594, which fixes controller issues

1 and 2 don't appear to be mapping-based things. I have a DualShock 4. I tried looking at the mapping to see what might be causing 3). Its shows: - lefttrigger:a3 - righttrigger:a4 Which is correct, and mapping should definitely never use the digital button for triggers since it's hypersensitive, bu...
by wareya
18 Jan 2018, 04:31
Forum: Development
Topic: Need help testing PR #1594, which fixes controller issues
Replies: 15
Views: 1804

Re: Need help testing PR #1594, which fixes controller issues

I can confirm that the PR didn't break my already-working controller. I have a couple other observations about controller support, though, unrelated to this PR: 1) It's really hard to walk straight forwards/diagonally. Need real 22.5 degree chunk logic, or "analog emulation" like the steam controlle...