Search found 204 matches

by wareya
22 Sep 2018, 02:44
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 27
Views: 2005

Re: Fix The Lady Lover and Steed Birthsigns

It is to be assumed that any permanent changes to the character that happen during chargen as a result of character configuration should act as though they are inherent to the character. That is more basic and fundamental than what the effects look like on the HUD. I was never once confused by birth...
by wareya
18 Sep 2018, 01:41
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 27
Views: 2005

Re: Fix The Lady Lover and Steed Birthsigns

That is not a valid reason to not replicate the vanilla behavior. It affects more than just restore attribute, it affects how you level and your training, as if it were an inherent bonus, just like how different races have different base stats, and that's the way it should be . (In other words: what...
by wareya
16 Sep 2018, 22:43
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 54
Views: 1988

Re: List of (other) FOSS game engine replacement projects

Yeah, some people think that way about FOSS because of the GPL , but the GPL shouldn't have that kind of influence on how people think about FOSS. The GPL is absolutely not a good standard for what kinds of dependencies should render something no longer FOSS. Game maker is proprietary. Let's say som...
by wareya
16 Sep 2018, 21:17
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 54
Views: 1988

Re: List of (other) FOSS game engine replacement projects

That's about the GPL's system library exception, not whether a non-GPL project is FOSS or not. FOSS is not defined by the GPL.
by wareya
16 Sep 2018, 18:51
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 54
Views: 1988

Re: List of (other) FOSS game engine replacement projects

Unity is basically a very elaborate platform library or VM or whatever you want to pretend it is. Using it as a target doesn't make the project itself stop being FOSS. Same with things like game maker. Likewise, any FOSS projects that run on proprietary gaming hardware don't suddenly become "true FO...
by wareya
16 Sep 2018, 02:49
Forum: General Development
Topic: Shadows
Replies: 245
Views: 33482

Re: Shadows

Sounds like some kind of LOD bias option could be implemented for this. 0 being the default, but if you lower it to be negative the full LOD mesh remains in use farther into the distance (e.g. for an extra cell or two), before it would switch to a lower LOD (i.e. nothing when there's no LOD mesh to...
by wareya
12 Sep 2018, 13:16
Forum: General Development
Topic: Shadows
Replies: 245
Views: 33482

Re: Shadows

Even without LODs, we could display statics an extra cell or two away just so that it's not so jarring when nearby cells unload. The gameplay impact would be smaller than actually loading extra cells, which is what we have to do right now for the same effect.
by wareya
09 Sep 2018, 21:58
Forum: News
Topic: What to expect in the future
Replies: 15
Views: 1049

Re: What to expect in the future

Also, something about the front page css is broken: https://i.imgur.com/WA9iPtW.png
by wareya
09 Sep 2018, 21:47
Forum: News
Topic: What to expect in the future
Replies: 15
Views: 1049

Re: What to expect in the future

Wareya, a long time member on the forums, but a not-so-long time developer
Worth noting (for the forum, not the blog page) that I made a contribution a long time ago (rest until healed), but ducked out of everything gaming related because of events.
by wareya
09 Sep 2018, 11:26
Forum: General Development
Topic: Hey let's switch away from bullet to anything else
Replies: 29
Views: 3900

Re: Hey let's switch away from bullet to anything else

Just to tie up this thread, after getting mad at bullet, I wrote my own cylinder-mesh tracing code in my personal 3d collision toy. It's not for OpenMW, my thing doesn't do mesh transformations of any kind (no scaling/rotation) and the broadphase is an octree where mesh locations can't be updated (s...