Search found 113 matches
- 22 Jun 2016, 12:31
- Forum: Off Topic
- Topic: OpenMW Bug Tracker Theme
- Replies: 33
- Views: 18554
Re: OpenMW Bug Tracker Theme
That is a really strange bug, i will try to re-produce the issue here when i get a chance and issue a fix when i track down what's happening.
- 22 Jun 2016, 12:30
- Forum: Off Topic
- Topic: Mod Manager Features & Functionality
- Replies: 31
- Views: 18047
Re: Mod Manager Features & Functionality
So i've been quiet on this in a while, a few weeks back my main workstation blew up and died. The spare PC i'm using does not even have a GPU so there's been no OpenMW for me for a while :( Once my new workstation is here and i've caught up with my work stuff i'll resume work on the mod manager. The...
- 19 May 2016, 00:29
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 174978
Re: Lysol's normal mapped texture packs
Have you thought about adding height info to the normal maps so we can get the parallax mapping effect? Would be good for stone floors and other textures which have more geometry to them then say a smooth wall.
- 18 May 2016, 03:13
- Forum: Feature Requests and Suggestions
- Topic: OpenMW pipeline from a perspective of an art asset creator
- Replies: 4
- Views: 4794
Re: OpenMW pipeline from a perspective of an art asset creat
The ability to create 'prefabs' from a set of objects, then you can use that prefab throughout your scenes. If you need to change an object in the prefab you only need to change it once and all other instances of that prefab are updated. Similarly it would be good to be able to clone a prefab easily...
- 16 May 2016, 11:24
- Forum: Example-Suite
- Topic: settings.ini for OpenMW Example Suite
- Replies: 2
- Views: 3766
settings.ini for OpenMW Example Suite
When i try to run the example suite on the engine without having the settings imported from the Morrowind.ini openmw quits with the error: ERROR: Unknown fallback name: FontColor_color_header We need a settings.ini file for the OpenMW Example Suite so it's possible to run it with zero dependancies o...
- 16 May 2016, 11:04
- Forum: General
- Topic: Possible Texture Bug in OpenMW Example Suite?
- Replies: 3
- Views: 3054
Possible Texture Bug in OpenMW Example Suite?
I was doing some work on the mod manager to make it import the game's settings.ini data (this would be Morrowind.ini for Morrowind ) when it's building the openmw.cfg file when starting the game and properly finding the .bsa archives in the game's data folder. Previously i had made it merge the exis...
- 16 May 2016, 04:19
- Forum: Off Topic
- Topic: OpenMW Bug Tracker Theme
- Replies: 33
- Views: 18554
Re: OpenMW Bug Tracker Theme
Hi CMAugust, i've applied a patch and updated my initial post with the new code. Try that in stylish and see if the revisions page is more readable now.CMAugust wrote:It wasn't a problem with the default theme, but pages that have no boxes for the text (such as any revision entry) really hurts to read.
- 15 May 2016, 07:42
- Forum: General
- Topic: Physics Bug
- Replies: 5
- Views: 4934
Physics Bug
I think this bug may be related to https://bugs.openmw.org/issues/3355#change-15277 but i get random FPS drops mainly in balmora but it happens in other places just less frequently. So far it's been pretty random and i've not been able to re-produce the issue on-demand, in all cases the profiler sho...
- 14 May 2016, 14:26
- Forum: General
- Topic: How to import .osgt file into OpenMW-CS
- Replies: 33
- Views: 16101
Re: How to import .osgt file into OpenMW-CS
openmwfan27, could you post the .blend file as well as any textures you're using? Probably because the cube has no UV map. You'll need to unwrap it in blender. It turned out to be an issue with the UV Mapping, i scraped it and re-did it from scratch following a tutorial on youtube, exported it and ...
- 14 May 2016, 12:24
- Forum: General
- Topic: How to import .osgt file into OpenMW-CS
- Replies: 33
- Views: 16101
Re: How to import .osgt file into OpenMW-CS
I've tried UV Mapping it although i'm not sure if it's right, this is what i can see in-game, in blender and the osg export settings i'm using, i've also tried exporting it without that ring thing to see if that helps but no luck:
http://imgur.com/a/MP4tQ
http://imgur.com/a/MP4tQ