Search found 13 matches
- 05 Jul 2020, 03:07
- Forum: Support
- Topic: Having trouble compiling on Ubuntu 20.04
- Replies: 10
- Views: 6693
Re: Having trouble compiling on Ubuntu 20.04
I installed openscenegraph from that PPA, the only package in the repo for 20.04, and I also installed qtdeclarative5-dev to serve as qt5, and now I get these issues when trying to cmake .. Did you also install openscenegraph-dev ? You need those for the headers... Thank you. I don't have a package...
- 24 May 2020, 13:50
- Forum: Support
- Topic: Having trouble compiling on Ubuntu 20.04
- Replies: 10
- Views: 6693
Re: Having trouble compiling on Ubuntu 20.04
I installed openscenegraph from that PPA, the only package in the repo for 20.04, and I also installed qtdeclarative5-dev to serve as qt5, and now I get these issues when trying to cmake .. -- Using Qt5 -- Found FFmpeg_AVCODEC 58.54.100 -- Found FFmpeg_AVFORMAT 58.29.100 -- Found FFmpeg_AVUTIL 56.31...
- 24 May 2020, 01:20
- Forum: Support
- Topic: Having trouble compiling on Ubuntu 20.04
- Replies: 10
- Views: 6693
Re: Having trouble compiling on Ubuntu 20.04
What packages do you need in 20.04? I tried the list on https://wiki.openmw.org/index.php?title=Development_Environment_Setup#Ubuntu and 3 packages won't install: E: Package 'libopenscenegraph-3.4-dev' has no installation candidate E: Package 'libqt4-dev' has no installation candidate E: Unable to l...
- 18 Apr 2020, 21:45
- Forum: Feature Requests and Suggestions
- Topic: Support for Black Soul Gems
- Replies: 4
- Views: 3411
Re: Support for Black Soul Gems
Sorry, it really should be up to mods to add black soul gems. Trapping NPC "souls" (which is a concept not present in the current ESM format by the way) is a significant gameplay change. Some legacy mods may rely on the vanilla handling of misc_soulgem_black ID and overriding the behavior...
- 17 Apr 2020, 16:45
- Forum: Feature Requests and Suggestions
- Topic: Support for Black Soul Gems
- Replies: 4
- Views: 3411
Support for Black Soul Gems
Hello, I created the mod "Black Soul Gems" for OpenMW a while ago: https://www.nexusmods.com/morrowind/mods/45902 The scripting in the mod makes it non-feasable to actually use. However, recently I started playing around with the OpenMW source, and have found it's pretty simple to add supp...
- 10 Apr 2020, 22:47
- Forum: General Modding
- Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
- Replies: 14
- Views: 11372
Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]
I'm the creator of this crappy mod. Past initial testing I never used it myself either. It really is a gigantic waste of resources. However, I recently got into messing with the OpenMW source. I found a nice way to use black soul gems in a far better way. It requires some additions to the openmw/mwm...
- 30 Mar 2019, 01:16
- Forum: News
- Topic: OpenMW 0.45.0 Released!
- Replies: 18
- Views: 35543
Re: OpenMW 0.45.0 Released!
This is great!
One little thing, at about 6:00, he mentions how resurrect now works correctly, and he sees mod potential.
I do too!
However, it seems all scripting ceases when the player dies. Is this intentional? Scripts continue in the OG engine after player death it seems.
One little thing, at about 6:00, he mentions how resurrect now works correctly, and he sees mod potential.
I do too!
However, it seems all scripting ceases when the player dies. Is this intentional? Scripts continue in the OG engine after player death it seems.
- 07 Aug 2018, 02:55
- Forum: Feature Requests and Suggestions
- Topic: Allow NPCs to cast Recall and Divine/Almsivi Intervention
- Replies: 2
- Views: 2296
Allow NPCs to cast Recall and Divine/Almsivi Intervention
I changed one line in one file, and built the code, and now NPCs were able to recall to the player's mark, and return to the nearest temple/cult. They do crash the game under certain circumstances. Not sure what it is exactly. "Segmentation fault (core dumped)" is the last line of output i...
- 07 Aug 2018, 02:51
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 327047
Re: Elder-scrolls IV Oblivion
That blue thing is just a marker for the spawn point (going through the door is really a teleport to an internal cell). Current code does not filter out editor markers. Also most of the textures do not work properly at this point. I find it really cool you can load newer game's cells, but I find it...
- 09 Jun 2018, 06:20
- Forum: General Development
- Topic: Adding Scripted Spells to OpenMW
- Replies: 1
- Views: 2279
Adding Scripted Spells to OpenMW
I had the idea last night to try adding a primitive form of scripted spells to OpenMW. I would simply use a new or unused magic effect(Like EXTRA SPELL) and, in the code, detect when the magic effect is on an NPC/Creature. Then, it would write to a variable in the stats class(if that would work) cal...