Search found 7 matches

by zackogenic
30 Mar 2019, 01:16
Forum: News
Topic: OpenMW 0.45.0 Released!
Replies: 18
Views: 7139

Re: OpenMW 0.45.0 Released!

This is great!

One little thing, at about 6:00, he mentions how resurrect now works correctly, and he sees mod potential.

I do too!

However, it seems all scripting ceases when the player dies. Is this intentional? Scripts continue in the OG engine after player death it seems.
by zackogenic
07 Aug 2018, 02:55
Forum: Feature Requests and Suggestions
Topic: Allow NPCs to cast Recall and Divine/Almsivi Intervention
Replies: 2
Views: 733

Allow NPCs to cast Recall and Divine/Almsivi Intervention

I changed one line in one file, and built the code, and now NPCs were able to recall to the player's mark, and return to the nearest temple/cult. They do crash the game under certain circumstances. Not sure what it is exactly. "Segmentation fault (core dumped)" is the last line of output in this cas...
by zackogenic
07 Aug 2018, 02:51
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 108793

Re: Elder-scrolls IV Oblivion

That blue thing is just a marker for the spawn point (going through the door is really a teleport to an internal cell). Current code does not filter out editor markers. Also most of the textures do not work properly at this point. I find it really cool you can load newer game's cells, but I find it...
by zackogenic
09 Jun 2018, 06:20
Forum: General Development
Topic: Adding Scripted Spells to OpenMW
Replies: 1
Views: 588

Adding Scripted Spells to OpenMW

I had the idea last night to try adding a primitive form of scripted spells to OpenMW. I would simply use a new or unused magic effect(Like EXTRA SPELL) and, in the code, detect when the magic effect is on an NPC/Creature. Then, it would write to a variable in the stats class(if that would work) cal...
by zackogenic
23 Mar 2016, 10:48
Forum: General
Topic: Cell preloading
Replies: 92
Views: 17852

Re: Cell preloading

Wow, preloading is an amazing feature! It definitely makes loading faster, even on the old laptop I'm using. However, when using my mod: http://www.nexusmods.com/morrowind/mods/43805? Which is a cell that's connected to dozens of cells throughout Morrowind, but only enables one at a time, it destroy...
by zackogenic
22 Apr 2015, 18:15
Forum: Feature Requests and Suggestions
Topic: Simple "Continue" Button
Replies: 3
Views: 1538

Re: Simple "Continue" Button

Or even just make Quickload work in the Main Menu.
by zackogenic
21 Apr 2015, 21:23
Forum: Feature Requests and Suggestions
Topic: Simple "Continue" Button
Replies: 3
Views: 1538

Simple "Continue" Button

I think it'd be useful to have a "continue" button in the main menu that just loads the most recent games.