Search found 14 matches
- 12 Mar 2021, 05:54
- Forum: General Development
- Topic: Deno/Javascript scripting in OpenMW
- Replies: 8
- Views: 7322
Re: Deno/Javascript scripting in OpenMW
I hope that for in-game scripting we don't need so many frameworks as in web design . Some mods can be kind of frameworks and provide functionality for other mods, but I can not imagine a situation where we would like to use an external non openmw-specific framework. Indeed; and thats a good point ...
- 10 Mar 2021, 04:59
- Forum: General Development
- Topic: Deno/Javascript scripting in OpenMW
- Replies: 8
- Views: 7322
Re: Deno/Javascript scripting in OpenMW
P.S.: also, your point about C++ and JavaScript sharing a lot in common is... laughable, to be honest. Fair enough, I'm not a C++ programmer but in my early experimentation with it - of course the syntax has various differences but general control flow seems quite similar. And with modern JS, you c...
- 06 Mar 2021, 20:44
- Forum: General Development
- Topic: Deno/Javascript scripting in OpenMW
- Replies: 8
- Views: 7322
Deno/Javascript scripting in OpenMW
sorry to fuel more flames, but I wanted to point out there is a secure, standalone 1 file JavaScript runtime environment called Deno https://github.com/denoland/deno to quote their readme: * Secure by default. No file, network, or environment access, unless explicitly enabled. * Supports TypeScript ...
- 23 Feb 2021, 08:01
- Forum: Support
- Topic: which bullet settings are needed for async-physics ?
- Replies: 6
- Views: 6152
Re: which bullet settings are needed for async-physics ?
with latest master at least, it looks like you just need to change: https://gitlab.com/OpenMW/openmw/-/blob/master/CMakeLists.txt#L112 to: option(OPENMW_USE_SYSTEM_BULLET "Use system provided bullet physics library" OFF) and then this block catches, which downloads Bullet3 https://gitlab.c...
- 14 May 2019, 07:10
- Forum: Support
- Topic: [Solved] Cannot compile, Ubuntu 18
- Replies: 3
- Views: 3139
Re: Cannot compile, Ubuntu 18
Ok thanks, installing doxygen sudo apt-get install doxygen cleared up those errors except the SDL one still remained. Then I realized maybe the error is caused because my build directory contained all the files of an older build. So I moved that; created fresh build folder and compile works fine. Th...
- 13 May 2019, 06:48
- Forum: Support
- Topic: [Solved] Cannot compile, Ubuntu 18
- Replies: 3
- Views: 3139
[Solved] Cannot compile, Ubuntu 18
Having problems to compile, it doesnt get past cmake $ cmake ../ -- Configuring OpenMW... -- Using Qt4 -- Found FFmpeg_AVCODEC 57.107.100 -- Found FFmpeg_AVFORMAT 57.83.100 -- Found FFmpeg_AVUTIL 55.78.100 -- Found FFmpeg_SWSCALE 4.8.100 -- Found FFmpeg_SWRESAMPLE 2.9.100 -- Found LIBUNSHIELD -- Boo...
- 27 Feb 2018, 08:39
- Forum: Editor Development
- Topic: Awaiting Part 2 of Tour guide (adding ring to game world)
- Replies: 12
- Views: 22838
Re: Awaiting Part 2 of Tour guide (adding ring to game world)
Wow, that's great thanks for the headsup ! Will follow your part of the guide diligently :) If I'm not mistaken, the Readthedocs will get updated each releease. For example, the last official release was in December so your change isn't built to the Readthedocs site yet. Scrawl made docs changes a f...
- 26 Feb 2018, 09:47
- Forum: Editor Development
- Topic: Awaiting Part 2 of Tour guide (adding ring to game world)
- Replies: 12
- Views: 22838
Awaiting Part 2 of Tour guide (adding ring to game world)
Just finished the OpenMW CS "Making Magic Ring Tour" ! W00t ! Got my fancy NightEye ring... added via console. Anxious to learn more ! If anyone would care to elaborate on the yet to be completed 'part 2' of that guide - you will have at least one student :) http://openmw.readthedocs.io/en...
- 24 Feb 2018, 08:15
- Forum: Support
- Topic: case SDL_KEYMAPCHANGED
- Replies: 2
- Views: 3562
Re: case SDL_KEYMAPCHANGED
Thanks, I was able to compile after installing SDL 2.0.7
- 23 Feb 2018, 07:46
- Forum: Support
- Topic: case SDL_KEYMAPCHANGED
- Replies: 2
- Views: 3562
case SDL_KEYMAPCHANGED
Trying to compile from latest head (9b8c56761b5c9b398aebb91fec6adf25208c24d9) I get this error after running make: [ 21%] Building CXX object components/CMakeFiles/components.dir/sdlutil/sdlcursormanager.cpp.o /home/derrick/games/OpenMW/openmw/components/sdlutil/sdlinputwrapper.cpp: In member functi...