Search found 8 matches

by nerevar009
14 Jun 2018, 15:33
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 65255

Re: The Future of OpenMW Scripting

What about implementing oldscript+ (and dehardcoding in general) now/when the design document is finished instead of post-1.0? Could this attract new developers interested in new script capabilities/dehardcoding who might also help with bugfixes and remaining 1.0 features, helping 1.0 happen faster,...
by nerevar009
31 Mar 2018, 17:42
Forum: Feature Requests and Suggestions
Topic: My Dumb Post 1.0 Requests
Replies: 6
Views: 4830

Re: My Dumb Post 1.0 Requests

Occlusion Plane Support - While I think boundary boxes would take a lot of work, I think an occlusion plane that could be dropped in the OpenMW CS make help in densely populated areas where effectively objects behind it in view of the player would not be rendered. When I play Tamriel Rebuilt and vi...
by nerevar009
19 Oct 2017, 10:50
Forum: Feature Requests and Suggestions
Topic: Filled Soulgems
Replies: 4
Views: 4407

Re: Filled Soulgems

There's already an AddSoulGem command in vanilla that lets you add filled soulgems.
by nerevar009
29 May 2017, 14:48
Forum: Feature Requests and Suggestions
Topic: Request : Modify Armor Class Weight Ranges
Replies: 8
Views: 6830

Re: Request : Modify Armor Class Weight Ranges

This can be done in the vanilla game by changing the GMSTs fLightMaxMod and fMedMaxMod, which are multiplied by one of the GMSTs iHelmWeight, iPauldronWeight, iCuirassWeight, iGauntletWeight, iGreavesWeight, iBootsWeight or iShieldWeight depending on which armor piece you're wearing. iHelmWeight = 5...
by nerevar009
23 Apr 2017, 10:35
Forum: News
Topic: Distant terrain
Replies: 27
Views: 36338

Re: Distant terrain

You're right, but I was thinking of zoom separate from FOV, I know from MGE XE's Auto FOV function that there's an optimal FOV for the screen resolution, and increasing FOV wider than that could cause distortion in the corners of the screen.
by nerevar009
23 Apr 2017, 10:21
Forum: News
Topic: Distant terrain
Replies: 27
Views: 36338

Re: Distant terrain

Could the camera's zoom be tweaked so the distant terrain looks a bit farther away, by maybe 25% to 35%? In the first image, Red Mountain looks a bit too close to Ald'ruhn to me, and I feel it's because the camera settings are based on vanilla Morrowind which wasn't designed for distant terrain.
by nerevar009
23 Jan 2017, 13:56
Forum: Feature Requests and Suggestions
Topic: Optional Vanilla Water Shader
Replies: 34
Views: 34930

Re: Optional Vanilla Water Shader

I agree with you. Aside from 'nostalgia reasons', the cubic reflection used with the original shader works much better for the water ripple effect as well. It's on my todo list but I don't know when I'll get to it. Thanks for planning this scrawl, I've wanted this as well, but for performance reaso...
by nerevar009
18 Oct 2016, 04:06
Forum: Feature Requests and Suggestions
Topic: Make Fortify Health safe to use
Replies: 5
Views: 4644

Make Fortify Health safe to use

Currently, when a Fortify Health effect expires, it simply subtracts its magnitude from your current health, which can kill you if your current health is less than the effect's magnitude. This causes many players to never use Fortify Health. Skyrim adresses this by leaving you with at least 1HP, but...