Search found 12 matches

by KelvinShadewing
23 Jan 2018, 22:24
Forum: Feature Requests and Suggestions
Topic: My Dumb Post 1.0 Requests
Replies: 6
Views: 1512

Re: My Dumb Post 1.0 Requests

While I would also love to have themed music for different areas, the problem there would be having to mark every cell that uses it, both in vanilla and mods. Also, since towns are outdoors and don't always match up perfectly with grid spaces in the outdoor world, there would have to be a better way...
by KelvinShadewing
23 Jan 2018, 01:12
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 6508

Re: Logic and (&&) is unsupported?

Are they? You can do almost anything with if, else if, else and negation operators. Albeit code duplication. I agree they aren't essential, but boy howdy would they be a great improvement to the scripting language. So would string variables. ... which brings us back into the question of whether to ...
by KelvinShadewing
23 Jan 2018, 01:05
Forum: Feature Requests and Suggestions
Topic: Save character scale?
Replies: 0
Views: 893

Save character scale?

If I resize an NPC and then save, then reload, the NPC's new size will be restored within certain bounds. However, the player size is never saved, and it's annoying because I want to RP as different size characters and have to reset my size every time I load. Can it be made so player scale is saved ...
by KelvinShadewing
08 May 2017, 00:55
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 6508

Re: Logic and (&&) is unsupported?

Even then, why doesn't OpenMW support them? Seems kind of essential to me.
by KelvinShadewing
08 May 2017, 00:54
Forum: Support
Topic: Frequent hangs while in Vivec
Replies: 1
Views: 589

Frequent hangs while in Vivec

When I'm walking around in Vivec, and ONLY Vivec, the game will hang between every single second of gameplay. During this gameplay, the framerate is around 45, and the deeper I go into the city's external area, the longer each hang gets. Nothing shows up on the console output when it happens, and ev...
by KelvinShadewing
06 May 2017, 20:47
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 6508

Logic and (&&) is unsupported?

So I tried to load a mod recently, and got a compile error. When I opened it in OpenMW-CS, it gave me "syntax error (&)" on a line that was checking if a variable was between two values. Is there some alternative to this? Why isn't && supported?
by KelvinShadewing
26 Feb 2017, 01:26
Forum: Support
Topic: (Solved) Minimum requirements?
Replies: 4
Views: 1942

(Solved) Minimum requirements?

I've looked around the site, but either I missed it, or they weren't there, so, what are the minimum requirements for running OpenMW? I'm planning on getting a Dragonbox Pyra, and I want to know if the game will run on it.
by KelvinShadewing
13 Sep 2015, 23:52
Forum: Feature Requests and Suggestions
Topic: Script error log
Replies: 5
Views: 1443

Re: Script error log

By switches, you mean command line arguments, right?

[EDIT]
OK, the console output shows me what scripts are failing, but I can't copy it for review or anything, so I have to leave OMW running or take a ton of screenshots. Can we at least have the output print to a text file?
by KelvinShadewing
12 Sep 2015, 23:52
Forum: Feature Requests and Suggestions
Topic: Script error log
Replies: 5
Views: 1443

Script error log

I've noticed there doesn't seem to be any log files anywhere. Is there any chance we could get a log for script errors when loading plugins? It would be nice to know which ones don't work and why (if the cause can be identified) so that I can work on fixing them to run in OpenMW.
by KelvinShadewing
12 Mar 2015, 18:12
Forum: General
Topic: Some mods don't work.
Replies: 5
Views: 2286

Re: Some mods don't work.

Ah, I see. I can correct that in my version; I'll check all my other mods that I have trouble with. Thanks for the link.