Search found 47 matches
- 20 Mar 2022, 20:06
- Forum: Support
- Topic: Opponents stuck behind half-open dwemer double doors
- Replies: 1
- Views: 2442
Re: Opponents stuck behind half-open dwemer double doors
I just had the opportunity to try on Windows with Morrowind.exe and it seems to work the same way. So I suppose it is not a bug.
- 20 Feb 2022, 23:07
- Forum: Feature Requests and Suggestions
- Topic: GetStat, SetStat, ModStat for base/unmodified stat values
- Replies: 2
- Views: 3623
Re: GetStat, SetStat, ModStat for base/unmodified stat values
That would be great for modding. I'm thinking specifically to level progression mods.
But as I understood, it won't be available in mwscript.
I hope they'll add it in lua scripting soon.
But as I understood, it won't be available in mwscript.
I hope they'll add it in lua scripting soon.
- 18 Feb 2022, 13:39
- Forum: Support
- Topic: [Solved] How to script the difficulty?
- Replies: 4
- Views: 4031
Re: [Solved] How to script the difficulty?
Hello,
I would also love to have such a mod.
Now openmw 0.48 has some lua scripting maybe it could be done?
We could take inspiration from MWSE lua scripts here: https://www.nexusmods.com/morrowind/mods/45710
I would also love to have such a mod.
Now openmw 0.48 has some lua scripting maybe it could be done?
We could take inspiration from MWSE lua scripts here: https://www.nexusmods.com/morrowind/mods/45710
- 21 Jan 2022, 13:08
- Forum: Support
- Topic: Opponents stuck behind half-open dwemer double doors
- Replies: 1
- Views: 2442
Opponents stuck behind half-open dwemer double doors
Hello, I'm enjoying master version but I noticed lots of time opponents stuck behind half-open dwemer double doors. No matter how smart they are(even dagoth brothers), they don't try to open the other half! It then became a strategy for me to only open only one part of the door and shoot arrows on m...
- 17 Dec 2021, 12:02
- Forum: News
- Topic: Post-release catchup party!
- Replies: 4
- Views: 9081
Re: Post-release catchup party!
Hello the team, After a few years out of Morrowind I've seen your news on OpenMW 0.47 and your expanded vanilla mod list, this was so tempting, so I gave it a try and I'm very pleased about what you've done. I've never tried OpenMW before, I did not want to play without mods like GCD but finally I m...
- 02 Mar 2016, 11:50
- Forum: General
- Topic: Object Lighting Glitch
- Replies: 19
- Views: 16110
Re: Object Lighting Glitch
Thanks for the explanation.
- 02 Mar 2016, 11:03
- Forum: General
- Topic: Object Lighting Glitch
- Replies: 19
- Views: 16110
Re: Object Lighting Glitch
I also have a similar over lighting bug since about 2 weeks (on master repo). It happens on 2 hardware configs: - an intel/nvidia (proprietary drivers) - an intel/intel integrated gpu - buildings: http://s23.postimg.org/r0q09mbqf/screenshot001.jpg - rocks: http://s23.postimg.org/ae8g0jisn/screenshot...
- 22 Feb 2016, 15:07
- Forum: General
- Topic: Cell preloading
- Replies: 92
- Views: 43478
Re: Cell preloading
That was fast! Works fine now, thank you.scrawl wrote:Thanks, very helpful. Latest commit should fix it.
- 22 Feb 2016, 12:56
- Forum: General
- Topic: Cell preloading
- Replies: 92
- Views: 43478
Re: Cell preloading
If you can narrow down the mod that is causing this, that would be great. A binary search would be the easiest way to do it. I did the dichotomic search and found "Starfire's NPC Additions v1.11": http://mw.modhistory.com/download-90-13583 I checked a basic scenario: - load Morrowind/Trib...
- 20 Feb 2016, 08:27
- Forum: General
- Topic: Cell preloading
- Replies: 92
- Views: 43478
Re: Cell preloading
Ok I'll do that next week.