Search found 42 matches

by mym
02 Mar 2016, 11:50
Forum: General
Topic: Object Lighting Glitch
Replies: 19
Views: 6201

Re: Object Lighting Glitch

Thanks for the explanation.
by mym
02 Mar 2016, 11:03
Forum: General
Topic: Object Lighting Glitch
Replies: 19
Views: 6201

Re: Object Lighting Glitch

I also have a similar over lighting bug since about 2 weeks (on master repo). It happens on 2 hardware configs: - an intel/nvidia (proprietary drivers) - an intel/intel integrated gpu - buildings: http://s23.postimg.org/r0q09mbqf/screenshot001.jpg - rocks: http://s23.postimg.org/ae8g0jisn/screenshot...
by mym
22 Feb 2016, 15:07
Forum: General
Topic: Cell preloading
Replies: 92
Views: 14162

Re: Cell preloading

scrawl wrote:Thanks, very helpful. Latest commit should fix it.
That was fast! Works fine now, thank you.
by mym
22 Feb 2016, 12:56
Forum: General
Topic: Cell preloading
Replies: 92
Views: 14162

Re: Cell preloading

If you can narrow down the mod that is causing this, that would be great. A binary search would be the easiest way to do it. I did the dichotomic search and found "Starfire's NPC Additions v1.11": http://mw.modhistory.com/download-90-13583 I checked a basic scenario: - load Morrowind/Tribunal/Blood...
by mym
20 Feb 2016, 08:27
Forum: General
Topic: Cell preloading
Replies: 92
Views: 14162

Re: Cell preloading

Ok I'll do that next week.
by mym
19 Feb 2016, 16:27
Forum: General
Topic: Cell preloading
Replies: 92
Views: 14162

Re: Cell preloading

Nothing looks suspect to me: Installing crash catcher Loading config file: /home/myo/.config/openmw/openmw.cfg... done. Loading config file: ./openmw.cfg... done. OpenMW version 0.38.0 Revision: 4e5462bc19 Using default (English) font encoding. Loading settings file: ./settings-default.cfg Loading s...
by mym
19 Feb 2016, 16:15
Forum: General
Topic: Cell preloading
Replies: 92
Views: 14162

Re: Cell preloading

Should be fixed now, try again with commit 4e5462bc1977ebab9d07baf37c5b11d531686cce . Indeed. Tried a few minutes without crash, thank you. However, as soon as I enter any interior area (shops, council club...) the memory usage increase again, at the same rate than when fast travel preloading was e...
by mym
19 Feb 2016, 09:44
Forum: General
Topic: Cell preloading
Replies: 92
Views: 14162

Re: Cell preloading

Disabling fast travel fixed my problem. However I got a crash after walking 15 secs in the city: *** Fatal Error *** Address not mapped to object (signal 11) Address: (nil) System: Linux myo 3.16.0-4-amd64 #1 SMP Debian 3.16.7-ckt20-1+deb8u3 (2016-01-17) x86_64 Executing: gdb --quiet --batch --comma...
by mym
17 Feb 2016, 11:38
Forum: General
Topic: Cell preloading
Replies: 92
Views: 14162

Re: Cell preloading

When preloading is enabled and once I've loaded my saved game in balmora (silt strider spot), it takes all my memory 8Go within ~10-15 seconds! I have to kill the process or it may freeze my computer. I have a Debian 64, Jessie. Openmw on master repo up to date, scrawl OSG repo, bullet 2.83 compiled...
by mym
02 Dec 2015, 09:09
Forum: News
Topic: OpenMW 0.37.0 Released!
Replies: 20
Views: 10467

Re: OpenMW 0.37.0 Released!

Great work. Thank you all.