Thank you for the info and help.Capostrophic wrote: ↑02 Nov 2018, 16:00 Press on "Show all checks" and then press on Details next to "AppVeyor build succeeded". Then press on Visual Studio 2017 choice and find Artifacts tab.
Search found 27 matches
- 02 Nov 2018, 16:05
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1072063
Re: OpenMW Nightly builds
- 02 Nov 2018, 15:55
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1072063
Re: OpenMW Nightly builds
For github it is only by PR... go to a PR: https://github.com/OpenMW/openmw/pull/1615 look at look at the green checkmark, click that and you'll see travis-ci and appveyor for an artifact of 'master' which is triggered when something is merged in, then yes, gitlab. Can you provide a link? It is pos...
- 16 Oct 2018, 19:39
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1072063
Re: OpenMW Nightly builds
The Windows builds by Ace in this thread... The last ones built were on the 10th, so I was pointing them out, as Ace had asked us to do (I have done so at least once in the past already). Unless its some visual glitch with the date counter on my end, or WIndows nightlies are now hosted elsewhere and...
- 16 Oct 2018, 18:29
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 554
- Views: 1072063
Re: OpenMW Nightly builds
There has not been any new builds since the 10th. Malfunction?
- 25 Sep 2018, 03:54
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 83
- Views: 86536
Re: List of (other) FOSS game engine replacement projects
Open Sauce is conveted name? I always thought kornman picked that name randomly, or is this sarcasm flying over my head?AnyOldName3 wrote: ↑25 Sep 2018, 03:44 Halo has a big enough modding community that they managed to grab the coveted Open Sauce project name for their version of MGE XE.
- 25 Sep 2018, 03:36
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 83
- Views: 86536
Re: List of (other) FOSS game engine replacement projects
There is TiaraCE for the original Halo. It aims to allow expanded modding capabilities, including full legacy Custom Edition map support, be it maps built with the original tool set alone, maps made with engine enhancements, or third-party tools. They also plan to support all the features present in...
- 13 Aug 2018, 23:51
- Forum: Organisation and Planning
- Topic: Post 1.0 Plans
- Replies: 91
- Views: 114614
Re: Post 1.0 Plans
I started reading a while back, but just have not had the time to to sit and read the whole thing, due to school (had to take a summer class before the current semester began) and rl in general.
- 27 Jun 2018, 14:55
- Forum: General
- Topic: Original Concepts for Morrowind
- Replies: 12
- Views: 7609
Re: Original Concepts for Morrowind
Procedural generation aside, there must be other features worthy of inclusion in the future, outside of what is already done, be it mods or engine additions.
- 27 Jun 2018, 14:15
- Forum: General
- Topic: Original Concepts for Morrowind
- Replies: 12
- Views: 7609
Re: Original Concepts for Morrowind
Procedural generation was used for Oblivion's map. It didn't work that well. This. As drummyfish said, a generated map might be a good start to build upon, but not a good final product. I thought the only think that was procedurally generated in Oblivion was small things like grass, and everything ...
- 27 Jun 2018, 04:46
- Forum: General
- Topic: Original Concepts for Morrowind
- Replies: 12
- Views: 7609
Original Concepts for Morrowind
I watched a documentary on the history of the Elder Scrolls franchise today. It mentioned when it was talking about Morrowind how grand the original concept was. This documentary was inspired by the video author's interview with Julian Jensen, the "Father of the Elder Scrolls" (interview l...