Search found 27 matches

by austen1000
02 Nov 2018, 16:05
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 382
Views: 158147

Re: OpenMW Nightly builds

Capostrophic wrote:
02 Nov 2018, 16:00
Press on "Show all checks" and then press on Details next to "AppVeyor build succeeded". Then press on Visual Studio 2017 choice and find Artifacts tab.
Thank you for the info and help.
by austen1000
02 Nov 2018, 15:55
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 382
Views: 158147

Re: OpenMW Nightly builds

For github it is only by PR... go to a PR: https://github.com/OpenMW/openmw/pull/1615 look at look at the green checkmark, click that and you'll see travis-ci and appveyor for an artifact of 'master' which is triggered when something is merged in, then yes, gitlab. Can you provide a link? It is pos...
by austen1000
16 Oct 2018, 19:39
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 382
Views: 158147

Re: OpenMW Nightly builds

The Windows builds by Ace in this thread... The last ones built were on the 10th, so I was pointing them out, as Ace had asked us to do (I have done so at least once in the past already). Unless its some visual glitch with the date counter on my end, or WIndows nightlies are now hosted elsewhere and...
by austen1000
16 Oct 2018, 18:29
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 382
Views: 158147

Re: OpenMW Nightly builds

There has not been any new builds since the 10th. Malfunction?
by austen1000
25 Sep 2018, 03:54
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 4598

Re: List of (other) FOSS game engine replacement projects

AnyOldName3 wrote:
25 Sep 2018, 03:44
Halo has a big enough modding community that they managed to grab the coveted Open Sauce project name for their version of MGE XE.
Open Sauce is conveted name? I always thought kornman picked that name randomly, or is this sarcasm flying over my head?
by austen1000
25 Sep 2018, 03:36
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 4598

Re: List of (other) FOSS game engine replacement projects

There is TiaraCE for the original Halo. It aims to allow expanded modding capabilities, including full legacy Custom Edition map support, be it maps built with the original tool set alone, maps made with engine enhancements, or third-party tools. They also plan to support all the features present in...
by austen1000
13 Aug 2018, 23:51
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 88
Views: 10625

Re: Post 1.0 Plans

I started reading a while back, but just have not had the time to to sit and read the whole thing, due to school (had to take a summer class before the current semester began) and rl in general.
by austen1000
27 Jun 2018, 14:55
Forum: General
Topic: Original Concepts for Morrowind
Replies: 12
Views: 1106

Re: Original Concepts for Morrowind

Procedural generation aside, there must be other features worthy of inclusion in the future, outside of what is already done, be it mods or engine additions.
by austen1000
27 Jun 2018, 14:15
Forum: General
Topic: Original Concepts for Morrowind
Replies: 12
Views: 1106

Re: Original Concepts for Morrowind

Procedural generation was used for Oblivion's map. It didn't work that well. This. As drummyfish said, a generated map might be a good start to build upon, but not a good final product. I thought the only think that was procedurally generated in Oblivion was small things like grass, and everything ...
by austen1000
27 Jun 2018, 04:46
Forum: General
Topic: Original Concepts for Morrowind
Replies: 12
Views: 1106

Original Concepts for Morrowind

I watched a documentary on the history of the Elder Scrolls franchise today. It mentioned when it was talking about Morrowind how grand the original concept was. This documentary was inspired by the video author's interview with Julian Jensen, the "Father of the Elder Scrolls" (interview linked belo...