Search found 124 matches

by johndh
05 Feb 2017, 22:09
Forum: General discussion
Topic: What can OMW physics do?
Replies: 8
Views: 1210

Re: What can OMW physics do?

Cool. Thanks for the clarification, everybody. I'll keep an eye out for post-1.0 developments.
by johndh
05 Feb 2017, 00:42
Forum: General discussion
Topic: What can OMW physics do?
Replies: 8
Views: 1210

Re: What can OMW physics do?

Does that mean there's not really a physics system in the way most people would think of it (dynamic interactions between objects and forces), and that it's basically just for things like hit detection and keeping you from walking through walls or falling through the floor?
by johndh
04 Feb 2017, 22:55
Forum: General discussion
Topic: What can OMW physics do?
Replies: 8
Views: 1210

What can OMW physics do?

I've heard mention that OMW incorporates Bullet as its physics engine, but what does that entail? Does this enable the kind of physics interactions/puzzles that we see in adventure games? Can it be done where a player can, for example: Push an object out of the way of a door? Push an object onto a s...
by johndh
01 Feb 2017, 21:48
Forum: Off Topic
Topic: ESO: Morrowind
Replies: 17
Views: 1722

Re: ESO: Morrowind

I guess I've been watching too many HEMA videos lately. All I could think of was how a sword is a terrible choice against a hard target like those Dwemer clanks. :lol:
by johndh
30 Nov 2016, 19:05
Forum: Content Development Section
Topic: OpenMW character bones limitations?
Replies: 5
Views: 719

Re: OpenMW character bones limitations?

DestinedToDie wrote:You can make new bones, name bones differently, etc.
Do we have support for different body parts than the default?
by johndh
29 Nov 2016, 22:43
Forum: Content Development Section
Topic: OpenMW character bones limitations?
Replies: 5
Views: 719

Re: OpenMW character bones limitations?

So far as I can tell, the bones have to be named exactly as they are in the original character rig, and have a placeholder mesh assigned to them that gets replaced by a body part assigned to it in OMW-CS based on what race the character is and what equipment is being worn. Based on DestinedToDie's w...
by johndh
07 Nov 2016, 00:17
Forum: Feature Requests and Suggestions
Topic: Racial armor body parts
Replies: 8
Views: 1654

Re: Racial armor body parts

Are you trying to 1.) change the overall size, or 2.) change the proportion of individual parts like making the arms longer, but keeping the legs the same length? For 1, just change the race's height and weight in OpenMW-CS. For 2, I believe you'd need to modify the length of the bones in the rig fo...
by johndh
29 Oct 2016, 20:17
Forum: Off Topic
Topic: Open Legend: An Open Source Tabletop RPG now on Kickstarter
Replies: 7
Views: 1248

Re: Open Legend: An Open Source Tabletop RPG now on Kickstar

After reading through the core rules, it seems pretty simply to pick up, and very versatile. The banes and boons, for example, work just as well with magic, psionics, or technology in many cases. I remember having to flip through endless pages of charts and obscure rules back in my AD&D days, so thi...
by johndh
25 Aug 2016, 22:34
Forum: Off Topic
Topic: An OpenMW "competitor" or scam?
Replies: 23
Views: 4377

Re: An OpenMW "competitor" or scam?

I'm curious as to why you aren't using OpenMW as a base. Is there a distinct advantage to reinventing this particular wheel?
by johndh
12 Aug 2016, 21:30
Forum: Support
Topic: Missing model problem
Replies: 9
Views: 1254

Re: Missing model problem

I've gotten NifSkope to run on Wine to the extent that it opens and can load a model, but I don't know enough about how to use it to verify if any other features work properly.