Search found 11 matches

by thegriglat
10 Nov 2017, 14:42
Forum: Feature Requests and Suggestions
Topic: 360 degree screenshots?
Replies: 15
Views: 1071

Re: 360 degree screenshots?

Excellent feature!
VR-Morrowind is coming ... :D
by thegriglat
07 Nov 2017, 11:34
Forum: Off Topic
Topic: OpenMW without time pause in menu
Replies: 6
Views: 285

Re: OpenMW without time pause in menu

Hi all,

Thanks a lot akortunov for help, the code has been fixed and now in main menu time is stopped (but all visual effect are "frozen" which is very beauty ;) ).
by thegriglat
07 Nov 2017, 09:30
Forum: Off Topic
Topic: OpenMW without time pause in menu
Replies: 6
Views: 285

Re: OpenMW without time pause in menu

akortunov wrote:
07 Nov 2017, 09:26
thegriglat wrote:
07 Nov 2017, 09:13
Unfortunately main menu is also "live".
Should be easy to fix:
1. Do not touch the "paused" variable in the engine.cpp.
2. Do not touch the renderingmanager.cpp.
3. Remove the "guiActive" variable an use the "paused" instead.
Thanks! I will try!
by thegriglat
07 Nov 2017, 09:13
Forum: Off Topic
Topic: OpenMW without time pause in menu
Replies: 6
Views: 285

Re: OpenMW without time pause in menu

Hi Sslaxx,

Unfortunately main menu is also "live".

Video: https://www.youtube.com/watch?v=JzO3p56McW4
by thegriglat
06 Nov 2017, 23:03
Forum: Off Topic
Topic: OpenMW without time pause in menu
Replies: 6
Views: 285

OpenMW without time pause in menu

Hi all, Just for fun I have prepared a branch in my OpenMW fork on github which disables pause in menu (inventory and main menu at least). After playing I think this change is for gamers who like hardcore as much as possible. :shock: Now you cannot calmly drink potions or select appreciate spell -- ...
by thegriglat
05 Nov 2017, 14:59
Forum: Support
Topic: Strange NPC behaviour -- crowded on a boat
Replies: 2
Views: 186

Strange NPC behaviour -- crowded on a boat

After compiling OpenMW@master with GCC6+flto NPC in Sadrith Mora crowded together on a boat ... (Usually I use Clang+flto) I have tried to call ResetActors from console but they always walks to the boot again ... Is there a way to reset NPC position in savegame? In other saves everything seems to be...
by thegriglat
21 Nov 2016, 14:20
Forum: General discussion
Topic: Black cells on the map
Replies: 5
Views: 1769

Re: Black cells on the map

Hi all,

Thanks #openmw channel on freenode.net -- I used too old version of osg.
Updating osg version resolved the issue.
by thegriglat
21 Nov 2016, 11:52
Forum: General discussion
Topic: Black cells on the map
Replies: 5
Views: 1769

Re: Black cells on the map

Hi all,

Local map is not fully black ...
by thegriglat
20 Nov 2016, 23:41
Forum: General discussion
Topic: Black cells on the map
Replies: 5
Views: 1769

Black cells on the map

Dear developers, On the map I see black cell which appears on player visited cells. Also local map is fully black. I have tried to play with [Map] config settings but without success. Could you please help? build on Debian x86_64, git HEAD, gcc4.9 P.S.: I use savegame from ~OpenMW-0.29, can it be an...
by thegriglat
23 Apr 2015, 11:23
Forum: Support
Topic: Compiler flags on i686
Replies: 2
Views: 619

Re: Compiler flags on i686

Hi Ascent,

Thanks!
Speed has been increased no so much as I hoped but I'm glad. :)
As minumum now I have 20-28 fps in rooms and 8-9 in openair locations (OpenMW uses 2 cpu).