If you can share a guide (if it exists), I'd love to understand whether these skeletons are unnecessarily limiting? I.e. if modern skeletons were introduced, would this make life easier for modders?
I understand this could create some enormous mod compatibility issues.
Search found 14 matches
- 07 Oct 2021, 15:24
- Forum: Feature Requests and Suggestions
- Topic: What level of animation support exists?
- Replies: 5
- Views: 3941
- 06 Oct 2021, 11:20
- Forum: Join the team
- Topic: Application: Moromaster
- Replies: 0
- Views: 7032
Application: Moromaster
I've played Morrowind since Windows XP and was previously an active member of the modding community. I've been following OpenMW religiously for years and finally feel that 0.47 is the first consumer-ready experience. It's amazing. I'm a (ex-FANG) Product Manager and happy to help on anything related...
- 06 Oct 2021, 09:47
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 203917
Re: OpenMW 0.48.0
I don't think the "dice roll" attack style works in VR. I tried it out briefly and it felt more like there was a bug and I was actually missing the enemy, rather than simply not having a high enough attack value.
- 06 Oct 2021, 09:45
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 193642
Re: OpenMW 0.47.0
Bug: If you rest with a timed active effect, you remain affected for the duration of rest.
Repro:
1. Cast 'fire damage' on self, 1 second duration, 1 damage.
2. Immediately sleep.
3. Die upon waking.
This reproduces consistently.
Repro:
1. Cast 'fire damage' on self, 1 second duration, 1 damage.
2. Immediately sleep.
3. Die upon waking.
This reproduces consistently.
- 06 Oct 2021, 09:44
- Forum: Organisation and Planning
- Topic: Adding an "OpenMW mods" section to this forum.
- Replies: 2
- Views: 8216
Adding an "OpenMW mods" section to this forum.
This forum has a "modding support" and "modding compatibility" section, but no general "morrowind mods" section. As Bethesda has deprecated the Morrowind modding forums, it seems like there isn't a good place for modders to showcase work. Maybe Reddit is the place, but ...
- 06 Oct 2021, 09:39
- Forum: Feature Requests and Suggestions
- Topic: What level of animation support exists?
- Replies: 5
- Views: 3941
Re: What level of animation support exists?
Is there a reason why we cannot convert character animation mods from any of the other TES games? The one area I assume not supported by the engine (because it's extremely non-vanilla) is multiple "slash" animations per "attack type". I would love to suggest this as an area that ...
- 05 Oct 2021, 16:28
- Forum: Feature Requests and Suggestions
- Topic: What level of animation support exists?
- Replies: 5
- Views: 3941
What level of animation support exists?
After checking the OpenMW page on a monthly basis for years, I have a fresh install for 0.47. I'm completely blown away from how good it is in comparison to vanilla or even MGE. The lighting alone makes the game feel like it's two decades newer than it is. However, after 10 hours into my first play ...
- 29 Dec 2014, 19:46
- Forum: General
- Topic: Wow, just saw the trailer. Is OpenMW playable yet?
- Replies: 11
- Views: 6744
Re: Wow, just saw the trailer. Is OpenMW playable yet?
I have Ubuntu 14.10.
I attempt the installation process from my /wine/ folder. The only error message I recieve is that 'cannot extract readme.txt'. Morrowind is working fine under Wine, no errors whatsoever.
I attempt the installation process from my /wine/ folder. The only error message I recieve is that 'cannot extract readme.txt'. Morrowind is working fine under Wine, no errors whatsoever.
- 27 Dec 2014, 18:43
- Forum: General
- Topic: Wow, just saw the trailer. Is OpenMW playable yet?
- Replies: 11
- Views: 6744
Re: Wow, just saw the trailer. Is OpenMW playable yet?
If I could get some help with this, it'd be awesome. I cannot extract the readme file.
- 25 Dec 2014, 15:19
- Forum: General
- Topic: Wow, just saw the trailer. Is OpenMW playable yet?
- Replies: 11
- Views: 6744
Re: Wow, just saw the trailer. Is OpenMW playable yet?
Can't extract the readme.txt apparently?