I found the following article interesting.
As I say in the title, it's been written by a person who writes game software for a living and is about C++ performance Dos and Don'ts in games.
http://ithare.com/c-performance-common- ... n-wisdoms/
Search found 144 matches
- 01 Jun 2016, 21:17
- Forum: Off Topic
- Topic: C++ performance article from MMO programmer
- Replies: 5
- Views: 3768
- 14 Jan 2016, 20:31
- Forum: Off Topic
- Topic: MS Visual Studio 2015 Update 1 includes Clang compiler
- Replies: 2
- Views: 1994
MS Visual Studio 2015 Update 1 includes Clang compiler
http://blogs.msdn.com/b/vcblog/archive/2015/12/04/introducing-clang-with-microsoft-codegen-in-vs-2015-update-1.aspx?MC=Vstudio Not sure to laugh or cry. Notes: Implementation/Integration is still a work in progress, so would not just be a "flick the switch" to get OpenMW building on Clang ...
- 28 Sep 2015, 20:32
- Forum: Off Topic
- Topic: Why the Microsoft C++ compiler sucks
- Replies: 2
- Views: 2286
Why the Microsoft C++ compiler sucks
Some amusing/scary history from the Microsoft development team.
http://blogs.msdn.com/b/vcblog/archive/ ... piler.aspx
http://blogs.msdn.com/b/vcblog/archive/ ... piler.aspx
- 23 Sep 2015, 22:52
- Forum: Feature Requests and Suggestions
- Topic: Export/Import XML
- Replies: 11
- Views: 7975
Re: Export/Import XML
Doing a little more thinking, and some Googling, if the primary advantage is to use a version control tool, an alternate solution is to write
- custom merge driver
- external diff driver
- 22 Sep 2015, 21:31
- Forum: Feature Requests and Suggestions
- Topic: Export/Import XML
- Replies: 11
- Views: 7975
Re: Export/Import XML
@EmperorArthur Did you do any work on this? Sorry, no. Currently my primary focus is Feature #2229 https://bugs.openmw.org/issues/2229. (Although I keep getting distracted trying to clean up some of the more ugly parts of the codebase.) And I have some open source projects of my own that need some a...
- 22 Sep 2015, 21:20
- Forum: Off Topic
- Topic: Bjarne Stroustrup announces C++ Core Guidelines
- Replies: 7
- Views: 5515
Bjarne Stroustrup announces C++ Core Guidelines
https://isocpp.org/blog/2015/09/bjarne-stroustrup-announces-cpp-core-guidelines This morning in his opening keynote at CppCon, Bjarne Stroustrup announced the C++ Core Guidelines , the start of a new open source project on GitHub to build modern authoritative guidelines for writing C++ code. The gui...
- 13 Sep 2015, 21:42
- Forum: General Development
- Topic: Running in Circles - Solved (maybe)
- Replies: 2
- Views: 2134
Re: Running in Circles - Solved (maybe)
Infrequent checking to see if actor reached a navpoint resulted in Fast moving actors overshooting navpoints between checks, then circle back to try an hit it again. Partial fix: Now test each frame. so long as rate is above about 15 FPS, overshoot should not occur, even for actors with speed of 10...
- 13 Sep 2015, 00:29
- Forum: General Development
- Topic: Running in Circles - Solved (maybe)
- Replies: 2
- Views: 2134
Running in Circles - Solved (maybe)
Feature 2229 notes that Actors have a "habit of running" in circles. And I've been working on fixing this. So far, I've found 5 causes of this. Flying creatures check that creature had reached navpoint did not allow for vertical distance between creature and navPoint. Fixed. Infrequent che...
- 13 Sep 2015, 00:02
- Forum: Off Topic
- Topic: Endless Sky
- Replies: 6
- Views: 4539
Re: Endless Sky
@SquireNed
You should not have posted this.
Now I have yet another project I want to work on.
You should not have posted this.
Now I have yet another project I want to work on.
- 11 Sep 2015, 07:49
- Forum: General Development
- Topic: Feature #2229: Improve pathfinding AI
- Replies: 48
- Views: 35889
Re: Feature #2229: Improve pathfinding AI
With assistance of Asmo, I believe I've solved the mystery of Huleeya running in circles in the Black Shalk Cornerclub. When Player enters the Black Shalk Cornerclub, Huleeya has AiWander with a distance of 0. Player then talks to Huleeya selecting "travel together" and "No, you shoul...