Search found 32 matches

by imec
01 Jun 2018, 23:03
Forum: Off Topic
Topic: Robert Osfield Announces First Steps Towards VulkanSceneGraph
Replies: 2
Views: 389

Robert Osfield Announces First Steps Towards VulkanSceneGraph

The VulkanSceneGraph project is now under-way and will be a multi-year effort to develop an open source, next generation scene graph based on the Vulkan graphics API and modern C++. The project is under the auspices of Robert Osfield, principal author and project lead of the OpenSceneGraph. The new...
by imec
22 May 2018, 16:41
Forum: Development
Topic: Water shader tweaking
Replies: 10
Views: 3062

Re: Water shader tweaking

Options for statics, terrain and actors seems like it would be good, but I might be completely off-base. It seems like there are reasons to use different configurations: - Terrain + Actors + Statics (most realistic) - Terrain + Statics (better performance, what we currently have) - Terrain only (eve...
by imec
22 May 2018, 15:25
Forum: Development
Topic: Water shader tweaking
Replies: 10
Views: 3062

Re: Water shader tweaking

I hate to bump this but being able to disable static object reflections would be such an improvement. At least, we can make it configurable. That visual fidelity may not excuse the performance loss for some users, especially if the user can use the additional GPU power for something different (e.g. ...
by imec
19 May 2018, 16:48
Forum: Development
Topic: Shadows
Replies: 192
Views: 23711

Re: Shadows

I think I found a problem. A high view distance with a high uniform log ratio seems to cause flickering. I set my view distance to 250000 because it's just enough to see all of Morrowind plus most of the completed sections of Tamriel Rebuilt. However, to get nice splits up close I had to raise my un...
by imec
23 Apr 2018, 08:39
Forum: Support
Topic: GPU running at 80C?!
Replies: 2
Views: 262

Re: GPU running at 80C?!

I agree that these are fine temps for a GTX 970. If this is still bothering you then using vsync can help take load off of your GPU in cases where your FPS is going above your refresh rate. You can enable it in your settings.cfg file. If you don't like the input lag that vsync introduces or you want...
by imec
12 Apr 2018, 07:06
Forum: General discussion
Topic: NPC Jumping - How would someone do that?
Replies: 5
Views: 993

Re: NPC Jumping - How would someone do that?

Looking at the RecastDemo, it turns out that RecastNavigation supports something called Off-Mesh Links. They are essentially arches that connect meshes or bypass holes in a mesh. I am not sure if there is a way to generate them automatically in the library or not, but I suspect they will play centra...
by imec
11 Apr 2018, 06:07
Forum: General discussion
Topic: NPC Jumping - How would someone do that?
Replies: 5
Views: 993

Re: NPC Jumping - How would someone do that?

This is a really complicated subject and seems like it's going to be hard to fix after testing in-game a lot. Also, as you touched on with the lava there is some overlap here with AI behavior. Some problems: 1-way paths: If NPCs could drop anywhere there is a small ledge they would regularly trap th...
by imec
09 Apr 2018, 22:52
Forum: Development
Topic: Shadows
Replies: 192
Views: 23711

Re: Shadows

Very interesting, I had no idea that it was related to GPU wait times. Thank you!
by imec
09 Apr 2018, 22:31
Forum: Development
Topic: Shadows
Replies: 192
Views: 23711

Re: Shadows

Thank you for your illustration AnyOldName. I also had a question about shadows. I've noticed that shadow resolution has almost no discernible effect on performance in OpenMW, while this is usually one of the most performance intensive settings to raise in other games. Why is this?
by imec
08 Apr 2018, 21:48
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 94
Views: 6259

Re: XL Engine source code release!

How do you set your Daggerfall directory? I am just throwing the executables in my ARENA2 folder and it launches, but it segfaults randomly and I'm getting complaints about various items within BLOCKS.BSA. Also, is mouselook working for you guys? Edit: Nevermind. I see you need to create a DaggerXL....