Search found 14 matches

by imec
12 Jan 2018, 13:12
Forum: General discussion
Topic: Problem installing animations.
Replies: 7
Views: 324

Re: Problem installing animations.

In OpenMW you never need (or want really) to overwrite any of the default files in your Data folder. Simply add something like "data=c:/mymodfolder/nameofmod" line to the end of your config.cfg (located in documents/mygames/openmw on Windows and ~/.config/openmw on Linux) and OpenMW will override th...
by imec
16 Dec 2017, 09:35
Forum: Development
Topic: Shadows
Replies: 168
Views: 15118

Re: Shadows

Big step forward. From about 2-3 hours of testing, it seems like the only major issues left are weird drops in resolution at certain angles and distant land stretching the resolution beyond its capabilities. Just night and day in regards to visual stability. Great work and thank you for all the time...
by imec
01 Nov 2017, 08:20
Forum: Development
Topic: Shadows
Replies: 168
Views: 15118

Re: Shadows

Compiling is about as far as I go with computers, but I've noticed that equipping any weapon with a magic/enchanted effect around it and then going third person will cause all shadows to disappear. You can also put the weapon on the ground, and as long as it's in your view, shadows will also disappe...
by imec
16 Mar 2017, 16:58
Forum: News
Topic: Distant terrain
Replies: 27
Views: 5705

Re: Distant terrain

Really excited to finally see this implemented. One thing I found interesting about this is how strangely discomforting it is to lose your sense of scale. Without statics or proper fog, it's hard to tell how close that giant hill is in the distance (or if it's even giant at all). Jumping with 10k+ a...
by imec
08 Jan 2017, 19:52
Forum: Feature Requests and Suggestions
Topic: Better player movement collisions
Replies: 22
Views: 2787

Re: Better player movement collisions

After messing around a bit more, I'd like to go into a bit more detail. It seems some areas handle a lot more elegantly than others. Balmora and Seyda Neen are almost perfect outside of a few trouble spots. The Vivec canteens and less boxy areas, on the other hand, are a big problem. The slopes on a...
by imec
05 Jan 2017, 00:41
Forum: Feature Requests and Suggestions
Topic: Better player movement collisions
Replies: 22
Views: 2787

Re: Better player movement collisions

Wow, I didn't even think this was possible in a game with so much weird geometry. Almost have to try and find odd slopes and overhangs to get caught on now. Just a few more changes to player movement (high speed momentum oddities, sudden snapping to low height surfaces, inability to jump when pressi...
by imec
06 Jan 2016, 19:49
Forum: Organisation and Planning
Topic: OpenMW 0.38.0
Replies: 124
Views: 31826

Re: OpenMW 0.38.0

Ace (SWE) wrote:I'd say that's because one is distant land, and the other is distant everything.
Which makes it all the crazier that the engine can handle stuff like this without crashing.

http://abload.de/img/screenshot005vosvu.png

I bet I could even load up all of TR if I had more RAM.
by imec
03 Jun 2015, 09:46
Forum: Off Topic
Topic: them feels
Replies: 31
Views: 5831

Re: them feels

Vanilla game averages about 90 FPS for me and never drops below 60 FPS with 8x MSAA on a 970. The performance increase is massive, even this early on. Great job scrawl!
by imec
20 Oct 2014, 02:07
Forum: Feature Requests and Suggestions
Topic: Multiplayer Arena
Replies: 12
Views: 3246

Re: Multiplayer Arena

supposedly there was the ability to pipe to external programs in MWSE, and there was a talk once about making it so you could interface with another and then, in your game there would be an NPC that followed the controls of a dif player and hence multiplayer. Pretty sure this technique has been use...
by imec
10 May 2013, 12:59
Forum: Off Topic
Topic: Wolfenstein?!
Replies: 4
Views: 1882

Re: Wolfenstein?!

Ex-Starbreeze guys (think Butcher Bay, not Syndicate) are working on this so it's probably going to turn out great.

This is the first time I've been excited for a Wolfenstein game since Wolf3D.