Search found 29 matches

by imec
19 May 2018, 16:48
Forum: Development
Topic: Shadows
Replies: 192
Views: 22324

Re: Shadows

I think I found a problem. A high view distance with a high uniform log ratio seems to cause flickering. I set my view distance to 250000 because it's just enough to see all of Morrowind plus most of the completed sections of Tamriel Rebuilt. However, to get nice splits up close I had to raise my un...
by imec
23 Apr 2018, 08:39
Forum: Support
Topic: GPU running at 80C?!
Replies: 2
Views: 227

Re: GPU running at 80C?!

I agree that these are fine temps for a GTX 970. If this is still bothering you then using vsync can help take load off of your GPU in cases where your FPS is going above your refresh rate. You can enable it in your settings.cfg file. If you don't like the input lag that vsync introduces or you want...
by imec
12 Apr 2018, 07:06
Forum: General discussion
Topic: NPC Jumping - How would someone do that?
Replies: 5
Views: 804

Re: NPC Jumping - How would someone do that?

Looking at the RecastDemo, it turns out that RecastNavigation supports something called Off-Mesh Links. They are essentially arches that connect meshes or bypass holes in a mesh. I am not sure if there is a way to generate them automatically in the library or not, but I suspect they will play centra...
by imec
11 Apr 2018, 06:07
Forum: General discussion
Topic: NPC Jumping - How would someone do that?
Replies: 5
Views: 804

Re: NPC Jumping - How would someone do that?

This is a really complicated subject and seems like it's going to be hard to fix after testing in-game a lot. Also, as you touched on with the lava there is some overlap here with AI behavior. Some problems: 1-way paths: If NPCs could drop anywhere there is a small ledge they would regularly trap th...
by imec
09 Apr 2018, 22:52
Forum: Development
Topic: Shadows
Replies: 192
Views: 22324

Re: Shadows

Very interesting, I had no idea that it was related to GPU wait times. Thank you!
by imec
09 Apr 2018, 22:31
Forum: Development
Topic: Shadows
Replies: 192
Views: 22324

Re: Shadows

Thank you for your illustration AnyOldName. I also had a question about shadows. I've noticed that shadow resolution has almost no discernible effect on performance in OpenMW, while this is usually one of the most performance intensive settings to raise in other games. Why is this?
by imec
08 Apr 2018, 21:48
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 5204

Re: XL Engine source code release!

How do you set your Daggerfall directory? I am just throwing the executables in my ARENA2 folder and it launches, but it segfaults randomly and I'm getting complaints about various items within BLOCKS.BSA. Also, is mouselook working for you guys? Edit: Nevermind. I see you need to create a DaggerXL....
by imec
05 Apr 2018, 18:30
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 94
Views: 7226

Re: Post 1.0 Planning Update

TES3MP also has a planned automatic mod synchronization and download feature. How could such a feature be implemented safely with an unsafe scripting engine? I know this might not be appropriate to discuss here, but it could be something worth thinking about for people on the laxer scripting rules s...
by imec
01 Mar 2018, 05:46
Forum: General
Topic: Help running on Mac via Winery/Wineskin
Replies: 18
Views: 13305

Re: Help running on Mac via Winery/Wineskin

That should be fine. Are you able to find the menu being described here somewhere in Wineskin? Winetricks is already built into Wineskin. Just run Wineskin.app and go to Advanced, and on the Tools tab is a Winetricks button, with a full GUI front end to use Winetricks. If you are, you just need to i...
by imec
26 Feb 2018, 13:15
Forum: Support
Topic: Where is OPENMW_PHYSICS_FPS located?
Replies: 5
Views: 4015

Re: Where is OPENMW_PHYSICS_FPS located?

If you're on Windows 10: Right-click "This Computer" -> Properties -> Advanced System Settings -> Advanced Tab -> Environment Variables -> Click "New" under "User variables for USERNAME" -> Enter "OPENMW_PHYSICS_FPS" for your variable name and then enter the desired FPS for your value. There are scr...