Search found 113 matches

by Greywander
30 Mar 2018, 10:07
Forum: Support
Topic: Fatal error: "Failed to create GaphicsContext"
Replies: 15
Views: 469

Re: Fatal error: "Failed to create GaphicsContext"

So funny story, when I originally built this PC it was originally a Windows box, and so I wasn't really considering how the hardware would interact with Linux. Here's the thing: I HAD an AMD GPU, because they were a bit cheaper than nVidia cards. When I did install Linux, I found out that AMD cards ...
by Greywander
30 Mar 2018, 07:11
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 7618

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

Something just occurred to me (because I have a pretty good track record of remembering things after they mattered), but if you're updating from an older version of the mod, skill mastery won't carry over. So if you have a skill over 100 then you'll lose the mastery bonuses. For now, the only soluti...
by Greywander
30 Mar 2018, 05:41
Forum: Support
Topic: Fatal error: "Failed to create GaphicsContext"
Replies: 15
Views: 469

Re: Fatal error: "Failed to create GaphicsContext"

raevol wrote:
30 Mar 2018, 03:57
Are you running Linux?
Greywander wrote:
29 Mar 2018, 23:51
OS: Linux Mint (Cinnamon)
GPU: GTX 970
Since I reverted the update, I can play just fine. Not sure what the issue is, but it's not pressing to me.
by Greywander
30 Mar 2018, 02:21
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 7618

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

BEHOLD! I managed to sort out the issue I was having with OpenMW (turns out I had to revert an nvidia update) and completed version 3.1. You can now install ncgdMW on an existing save, including updating from an older version. I've only given this new version minimal testing so far, but it seemed to...
by Greywander
30 Mar 2018, 00:00
Forum: Support
Topic: Fatal error: "Failed to create GaphicsContext"
Replies: 15
Views: 469

Re: Fatal error: "Failed to create GaphicsContext"

Okay, I "fixed" it. I had updated from nvidia-384.111 to nvidia-384.130, and upon forcing the old version to reinstall OpenMW now works again.
by Greywander
29 Mar 2018, 23:51
Forum: Support
Topic: Fatal error: "Failed to create GaphicsContext"
Replies: 15
Views: 469

Fatal error: "Failed to create GaphicsContext"

OpenMW was working fine yesterday, and today it throws this error when I try to run it. My first thought is that this was caused by an update to my graphics drivers, but I'm not sure how to roll back. Anyone know what might be causing this and how to fix it?

OS: Linux Mint (Cinnamon)
GPU: GTX 970
by Greywander
29 Mar 2018, 23:48
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 7618

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

Oof, that's a good question. What happens when you update a mod that has a script running? Does it execute the new script, or keep running the old one? Are saved variables carried over? I do know that ncgdMW isn't designed to be installed on an existing save, so that might be something to work on fo...
by Greywander
29 Mar 2018, 01:11
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 7618

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

I didn't really realize how important this mod was, but I guess it really is the only Natural Grow mod that actually works with OpenMW (at the moment). This sounds a lot more pretentious than I intended, what I really meant was that this was really just a mod I made for my own benefit, but there se...
by Greywander
28 Mar 2018, 10:36
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 37
Views: 7618

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

Hmm, I'm getting the bug to play some Morrowind again, let me just check the OpenMW foru- Oh. This thread. Has replies. In 2018. Um, I guess I probably shouldn't mention I've been sitting on an updated version that I never released with some improvements to the decay system. Okay, okay, put your tor...
by Greywander
20 Jun 2017, 06:43
Forum: General discussion
Topic: Is it possible to Script Maximum Damage Taken?
Replies: 1
Views: 603

Re: Is it possible to Script Maximum Damage Taken?

Yes and no. The way I can immediately think of to do this is to check the player's health every frame (GetHealthGetRatio is your friend here), and if it decreases by more than 30%, you would restore some health to balance it out. One problem is that this won't work if the damage was enough to kill t...