Search found 59 matches

by Zobator
30 Dec 2017, 13:42
Forum: Discuss the Site
Topic: Empty dutch mainpage
Replies: 4
Views: 1280

Re: Empty dutch mainpage

My browser is in Dutch, so I suspect that it autodetects my default language and redirects me accordingly? Yes, but redirection based on browser is disabled, and there should be no redirects unless one choose different language from "language switcher box" (I've tested it with a browser with Polish...
by Zobator
29 Dec 2017, 11:32
Forum: Discuss the Site
Topic: Empty dutch mainpage
Replies: 4
Views: 1280

Re: Empty dutch mainpage

My browser is in Dutch, so I suspect that it autodetects my default language and redirects me accordingly?
by Zobator
28 Dec 2017, 17:29
Forum: Discuss the Site
Topic: Empty dutch mainpage
Replies: 4
Views: 1280

Empty dutch mainpage

When I browse to openmw.org with my phone the first page that pops up is openmw.org/nl.
For some reason the website contains an unused dutch version of the website to which I get redirected to. This should be easy enough to remove, right?
by Zobator
19 Oct 2017, 07:00
Forum: Off Topic
Topic: Atahualpa's master thesis
Replies: 8
Views: 716

Re: Atahualpa's master thesis

In Belgium, 3 years for a bachelor and another year (or two, or even 4 in medicine ) for a masters. https://en.wikipedia.org/wiki/Education_in_Belgium#Bologna_changes That's changing. I'm in the 3rd year of the masters and I'll be graduating along with the people who are currently doing their 4th y...
by Zobator
12 Oct 2017, 22:02
Forum: Feature Requests and Suggestions
Topic: Shader Chain
Replies: 1
Views: 478

Shader Chain

Not sure if this topic has already been covered, but I couldn't find any reference to it on either the forums or the issues tracker: A shader chain for things like DOF, SSAO, Sunshafts and custom shaders like in MGE XE. Is this something that's in the pipeline, or are things like sunshafts rather a ...
by Zobator
13 Sep 2017, 20:02
Forum: Organisation and Planning
Topic: Using version numbers on the bugtracker
Replies: 24
Views: 2194

Re: Using version numbers on the bugtracker

But does this also mean that a 0.43 release is much more imminent than previously thought? There's only 8 issues still open on the 0.43 roadmap. Or is this just a wrong observation on my part...
by Zobator
01 Aug 2017, 22:32
Forum: News
Topic: OpenMW 0.42.0 Released!
Replies: 19
Views: 3414

Re: OpenMW 0.42.0 Released!

Congrats and a very very big thank you to all the people who make OpenMW possible :D
by Zobator
10 Jul 2017, 14:26
Forum: Mod Compatibility
Topic: Strange reflection effect
Replies: 5
Views: 756

Re: Strange reflection effect

Actually, looking at it again, this looks like specular lighting. Can you check if there is an NiSpecularProperty in your model? There is indeed. But as far as I know it's a complete duplicate from the ones on the rest of the armor. I have no clue what I should change. I already tried everything I ...
by Zobator
09 Jul 2017, 21:42
Forum: Mod Compatibility
Topic: Strange reflection effect
Replies: 5
Views: 756

Re: Strange reflection effect

Same as # 3257 , I guess? But strangely enough, the rest of the armor that originates from this mod: http://www.nexusmods.com/morrowind/mods/44081/? does not have the weird gloss bug. So there is a difference between my model and the others, but by the nine divines, I can't find what's different :o...
by Zobator
09 Jul 2017, 18:00
Forum: Mod Compatibility
Topic: Strange reflection effect
Replies: 5
Views: 756

Strange reflection effect

So I have this mod which adds a visually updated version of the Daedric Face of God to the Daedric Lord Armor. It all looks perfectly normal in vanilla Morrowind, but there's a strange visual bug in OpenMW. The mod is available here: http://www.nexusmods.com/morrowind/mods/45037/? Anyone knows what ...