Search found 428 matches

by sjek
24 Apr 2019, 08:48
Forum: Documentation
Topic: Scripting Reference
Replies: 7
Views: 1881

Re: Scripting Reference

https://scripts-workspace.readthedocs.io/en/latest/ This is shaping somewhat to it's final form. For cutting up the amount of files there's no possibility to direct link individual commands. On the other side there's only few commands per document to group them by functionality, so game mechanics ca...
by sjek
22 Apr 2019, 15:16
Forum: General
Topic: Understanding per-group animation support
Replies: 9
Views: 1348

Re: Understanding per-group animation support

https://github.com/OpenMW/openmw/pull/1704#issuecomment-392493996 Respective pull reguest http://mw.modhistory.com/download-95-6027 Liztails animkit Split big multi-animation KF files into smaller single animation ones. Love the jump animation from a total animation replacer, but don't want to use a...
by sjek
14 Mar 2019, 18:43
Forum: Documentation
Topic: Scripting Reference
Replies: 7
Views: 1881

Re: Scripting Reference

One thing I am wondering about is how we want the offline help to be added to the edited executable. I believe it would be possible to include it as part of the build step, but then building openmw-cs will require python and sphinx installed. Building it manually and including it by hand would also...
by sjek
11 Mar 2019, 19:02
Forum: Documentation
Topic: Scripting Reference
Replies: 7
Views: 1881

Re: Scripting Reference

Seeing as the MR takes shape quite well sorry for jumping a bit further, but how have you considered to report the little deviations from vanilla engine? Is there gonna be different section for every command like in UESP wiki or wider take like in morrowind scripting for dummies 9 ? Tougher question...
by sjek
16 Oct 2018, 10:23
Forum: Content Development
Topic: Clear enchantments from items possible?
Replies: 1
Views: 430

Re: Clear enchantments from items possible?

there is some most surely. One way with script specified ID's could be getenchant, position, deleting the one and then creating the base item into same coordinates. But Getting that base item on the fly or modifiyng enchants? for now needs mwse. modding community have gone into discords. https://dis...
by sjek
13 Oct 2018, 10:21
Forum: Content Development
Topic: Newb Question: Editing Interior Cells
Replies: 9
Views: 933

Re: Newb Question: Editing Interior Cells

Do you know if I can use the most recent nightly build to create and run compatible with tes3mp? it should. nothing rastical in changelog as far as i can tell. would advice installing to separate folders. settings stay the same. it seems to teleport upwards before allowing movement that's the bug. ...
by sjek
12 Oct 2018, 16:51
Forum: Content Development
Topic: Newb Question: Editing Interior Cells
Replies: 9
Views: 933

Re: Newb Question: Editing Interior Cells

can you use nightlies .?
linux .?

i can crag and prop in windows but this one make the precise moving kinda impossible.
https://gitlab.com/OpenMW/openmw/issues/4593 (Instance dragging is broken)
by sjek
12 Oct 2018, 04:41
Forum: Content Development
Topic: Newb Question: Editing Interior Cells
Replies: 9
Views: 933

Re: Newb Question: Editing Interior Cells

which version of openmw are you using .?

works here by fragging from object table, couple days old nigthly.
Image
by sjek
11 Oct 2018, 15:07
Forum: General Development
Topic: .ess Importer
Replies: 48
Views: 23267

Re: .ess Importer

which OS are you on .? in windows creating shortcut with parameters after path should do the trick. edit: + creating and running it in same folder where the save is. as it seems from: C:\Users\stephen\Desktop\ess>"C:\Program Files\OpenMW 0.37.0\openmw-essimporter. exe" -m joku20000.ess -o joku20000....
by sjek
06 Oct 2018, 15:26
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 3541

Re: Can a script tell Morrowind and OpenMW apart?

nice .p
have you tried yet in practise.