Search found 424 matches

by sjek
16 Oct 2018, 10:23
Forum: Content Development
Topic: Clear enchantments from items possible?
Replies: 1
Views: 154

Re: Clear enchantments from items possible?

there is some most surely. One way with script specified ID's could be getenchant, position, deleting the one and then creating the base item into same coordinates. But Getting that base item on the fly or modifiyng enchants? for now needs mwse. modding community have gone into discords. https://dis...
by sjek
13 Oct 2018, 10:21
Forum: Content Development
Topic: Newb Question: Editing Interior Cells
Replies: 9
Views: 402

Re: Newb Question: Editing Interior Cells

Do you know if I can use the most recent nightly build to create and run compatible with tes3mp? it should. nothing rastical in changelog as far as i can tell. would advice installing to separate folders. settings stay the same. it seems to teleport upwards before allowing movement that's the bug. ...
by sjek
12 Oct 2018, 16:51
Forum: Content Development
Topic: Newb Question: Editing Interior Cells
Replies: 9
Views: 402

Re: Newb Question: Editing Interior Cells

can you use nightlies .?
linux .?

i can crag and prop in windows but this one make the precise moving kinda impossible.
https://gitlab.com/OpenMW/openmw/issues/4593 (Instance dragging is broken)
by sjek
12 Oct 2018, 04:41
Forum: Content Development
Topic: Newb Question: Editing Interior Cells
Replies: 9
Views: 402

Re: Newb Question: Editing Interior Cells

which version of openmw are you using .?

works here by fragging from object table, couple days old nigthly.
Image
by sjek
11 Oct 2018, 15:07
Forum: General Development
Topic: .ess Importer
Replies: 48
Views: 20100

Re: .ess Importer

which OS are you on .? in windows creating shortcut with parameters after path should do the trick. edit: + creating and running it in same folder where the save is. as it seems from: C:\Users\stephen\Desktop\ess>"C:\Program Files\OpenMW 0.37.0\openmw-essimporter. exe" -m joku20000.ess -o joku20000....
by sjek
06 Oct 2018, 15:26
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 981

Re: Can a script tell Morrowind and OpenMW apart?

nice .p
have you tried yet in practise.
by sjek
06 Oct 2018, 14:29
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 5388

Re: The new MWSE-Lua interface

Again, your examples do not extend "core functionality". Program provides a framework, which can be used to change its behaviour, keeping its core intact. same seems to be target in design doc. you can create own skills and then define the script that covers that skill and events are handled with e...
by sjek
06 Oct 2018, 13:46
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 981

Re: Can a script tell Morrowind and OpenMW apart?

In all ears
What did you use .?
by sjek
06 Oct 2018, 10:58
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 981

Re: Can a script tell Morrowind and OpenMW apart?

ap0 wrote:
06 Oct 2018, 09:58
Why would you want to do such thing?
Reference unloaded cells or modding for vanilla .?
by sjek
06 Oct 2018, 09:46
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 981

Re: Can a script tell Morrowind and OpenMW apart?

Woudln't it be possible for OpenMW to inject an environment variable so that scripts can check the engine and even version? are you referring using version specifig behaviour for mods .? if some feature got support as a mod and labeled as bug that will need to see case by case. flying fishes and ri...