Search found 407 matches

by sjek
06 Mar 2017, 16:29
Forum: Mod Compatibility
Topic: Uvirith's Legacy problems
Replies: 17
Views: 2038

Re: Uvirith's Legacy problems

Apparently it's uvi_elev_hall_plug.nif For what it's worth, it's a closed three-dimensional shape, not just a flat surface with no depth. well.. the elevator shown ingame is like a cookie but the RootCollisionNode defined in nif is box with two big triangles on the side of it. Does anyone else expe...
by sjek
06 Mar 2017, 16:00
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 5
Views: 857

Re: Sotha Sil Expanded

Well. With quick looking there's some hacks to get around vanilla compiler + the script is on activator which has editormarker.nif as model which doesn't show ingame at all becos of MRK / tri editormarker in nif. First there's no pocket_line variable set anywhere and also vanilla cs gives this as a ...
by sjek
27 Feb 2017, 02:38
Forum: Mod Compatibility
Topic: Children Of Morrowind
Replies: 14
Views: 1025

Re: Children Of Morrowind

there wouldn't probaply be much what emma herself could help with this as it's morrowind scripting details which can be hard to crasp after years modding oblivion and skyrim. although it's kinda simple problem if the reading up on cellchanged implementation and details is not included at full extent...
by sjek
26 Feb 2017, 17:19
Forum: Mod Compatibility
Topic: Children Of Morrowind
Replies: 14
Views: 1025

Re: Children Of Morrowind

brain dump results kinda in bottom. Thought I'd add that while in Vivec, I'd be in one canton, walk on over to the next one, and walk back and the kids would be there, which they previously weren't. So an exterior cell change seems to do this as well. This was midday, if that means anything to this....
by sjek
26 Feb 2017, 03:55
Forum: Support
Topic: Help with shiny fake-bump mapped rocks
Replies: 13
Views: 1539

Re: Help with shiny fake-bump mapped rocks

or for keeping it in the realms of face masks and such. how moon sugar should look when under skooma .p dunno though exact way to get it replace the rocks or moon sugar. could use statics to activators and do disable enable based on global variable http://download.fliggerty.com/download--1190 on sam...
by sjek
26 Feb 2017, 03:40
Forum: Mod Compatibility
Topic: Children Of Morrowind
Replies: 14
Views: 1025

Re: Children Of Morrowind

with children of morrowind v2 http://lovkullen.net/Emma/kids.htm unable to find bone 'bip01 r toe0' and xanim_hopping_01 problem in this seems to be that "bipo1 r toe0" is defined in kf, x.nif and nif but niskininstance is missing it. it has keyframedata defined but otherwise has only dummy node so ...
by sjek
25 Feb 2017, 21:00
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 282
Views: 82427

Re: OpenMW Nightly builds

same here.

wasn't on the yesterday's nightly. launcher runs and play just results in console flash without openmw.log overwrite.
openmw and openmw-cs.exe are giving that error right on startup
by sjek
25 Feb 2017, 15:47
Forum: General discussion
Topic: CS Questions
Replies: 3
Views: 372

Re: CS Questions

yep custom script and it's mostly copy pasting so here (haven't tested ingame) Begin aa_skillscripting short gap short gapo float timer short phase set gap to 50 set gapo to 50 set phase to 10 set timer to (timer+getsecondspassed) if timer < phase return endif if timer > phase if player->getArmorer ...
by sjek
23 Feb 2017, 23:21
Forum: Support
Topic: Help with shiny fake-bump mapped rocks
Replies: 13
Views: 1539

Re: Help with shiny fake-bump mapped rocks

one point though what it should look like when finished renaming normal map and moving reflect to gloss texture https://c1.staticflickr.com/3/2804/33077846885_c0e4f936bd_n.jpg gives kinda good effect https://c1.staticflickr.com/3/2579/33077843325_b7ec57a471_n.jpg if the normal and reflect is just re...
by sjek
21 Feb 2017, 18:41
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 282
Views: 82427

Re: OpenMW Nightly builds

https://forum.openmw.org/viewtopic.php?f=20&t=1808 well. still @ace can get his builds up and running again y have to build it yourself from github source code. otherwise that build at first page contains 0.41 and some more. latest as it is. is there something particular y want to test ? builds prob...