Search found 410 matches

by sjek
23 Jun 2018, 19:28
Forum: News
Topic: OpenMW code, bug tracker, and wiki are now on GitLab!
Replies: 14
Views: 1543

Re: OpenMW code, bug tracker, and wiki are now on GitLab!

more info what could find is while sorting last updated

https://gitlab.com/OpenMW/openmw/issues ... ate=opened

doesn't show what have been written, nevertheless better than sorting with created date
by sjek
19 Jun 2018, 18:36
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 8216

Re: The Future of OpenMW Scripting

Would the dehardcoding be done in oldscript+ or newscript .?
by sjek
07 Jun 2018, 23:40
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 7495

Re: Microsoft Buys Github for $7.5 Billion

Blue is either a troll or incompetent.
Any discussion with him is a waste of time.
would't say so. it's not uncommon for these taking pages of postings. just had a meeting about volunteer's project future elsewhere and being thorough includes partially going in circles .p
by sjek
06 Mar 2017, 16:29
Forum: Mod Compatibility
Topic: Uvirith's Legacy problems
Replies: 17
Views: 2915

Re: Uvirith's Legacy problems

Apparently it's uvi_elev_hall_plug.nif For what it's worth, it's a closed three-dimensional shape, not just a flat surface with no depth. well.. the elevator shown ingame is like a cookie but the RootCollisionNode defined in nif is box with two big triangles on the side of it. Does anyone else expe...
by sjek
06 Mar 2017, 16:00
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 13
Views: 4315

Re: Sotha Sil Expanded

Well. With quick looking there's some hacks to get around vanilla compiler + the script is on activator which has editormarker.nif as model which doesn't show ingame at all becos of MRK / tri editormarker in nif. First there's no pocket_line variable set anywhere and also vanilla cs gives this as a ...
by sjek
27 Feb 2017, 02:38
Forum: Mod Compatibility
Topic: Children Of Morrowind
Replies: 14
Views: 1602

Re: Children Of Morrowind

there wouldn't probaply be much what emma herself could help with this as it's morrowind scripting details which can be hard to crasp after years modding oblivion and skyrim. although it's kinda simple problem if the reading up on cellchanged implementation and details is not included at full extent...
by sjek
26 Feb 2017, 17:19
Forum: Mod Compatibility
Topic: Children Of Morrowind
Replies: 14
Views: 1602

Re: Children Of Morrowind

brain dump results kinda in bottom. Thought I'd add that while in Vivec, I'd be in one canton, walk on over to the next one, and walk back and the kids would be there, which they previously weren't. So an exterior cell change seems to do this as well. This was midday, if that means anything to this....
by sjek
26 Feb 2017, 03:55
Forum: Support
Topic: Help with shiny fake-bump mapped rocks
Replies: 15
Views: 3833

Re: Help with shiny fake-bump mapped rocks

or for keeping it in the realms of face masks and such. how moon sugar should look when under skooma .p dunno though exact way to get it replace the rocks or moon sugar. could use statics to activators and do disable enable based on global variable http://download.fliggerty.com/download--1190 on sam...
by sjek
26 Feb 2017, 03:40
Forum: Mod Compatibility
Topic: Children Of Morrowind
Replies: 14
Views: 1602

Re: Children Of Morrowind

with children of morrowind v2 http://lovkullen.net/Emma/kids.htm unable to find bone 'bip01 r toe0' and xanim_hopping_01 problem in this seems to be that "bipo1 r toe0" is defined in kf, x.nif and nif but niskininstance is missing it. it has keyframedata defined but otherwise has only dummy node so ...
by sjek
25 Feb 2017, 21:00
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 350
Views: 139870

Re: OpenMW Nightly builds

same here.

wasn't on the yesterday's nightly. launcher runs and play just results in console flash without openmw.log overwrite.
openmw and openmw-cs.exe are giving that error right on startup