Search found 19 matches

by Nivim
25 Jun 2016, 00:59
Forum: Off Topic
Topic: Compatible Only Mod Listing for OpenMW
Replies: 6
Views: 1101

Re: Compatible Only Mod Listing for OpenMW

I have little to suggest but these; Be careful to keep the interface from getting cluttered. Less like Nexus and more like Morrowind Modding History, in other words. Don't use obnoxious quantities and complexities of scripting. It should be possible to browse the site with something like NoScript, a...
by Nivim
31 May 2016, 08:49
Forum: Off Topic
Topic: MultiMark MOD
Replies: 8
Views: 1773

Re: MultiMark MOD

Yeah, the problem with the 'Teleporting' lines is just that in OpenMW they don't take a target; they're just general bools, so remove the "Player->" part. The errors the CS catches aren't the only ones though, since even handling them all still results in nothing happening on cast. Edit: I noticed t...
by Nivim
31 May 2016, 04:22
Forum: Off Topic
Topic: MultiMark MOD
Replies: 8
Views: 1773

Re: MultiMark MOD

This seems like a rather important mod that's completely broken. I'll open it up and see if it can even be salvaged or if it needs to be rewritten. Edit 1: Wow this thing looks like a hacky mess. I think that even if further research shows that it only needs a few tweaks, it should probably be re-wr...
by Nivim
27 May 2016, 12:37
Forum: Off Topic
Topic: Improve fighting system brainstorming
Replies: 39
Views: 6552

Re: Improve fighting system brainstorming

I am uncomfortable that I inadvertantly inspired one of these threads, where people spend a lot of effort arguing arguments and having ideas, but at the end the ideas are anything but clear and concise. Perhaps it would help if people marked idea batches as either aiming for realism (like simulation...
by Nivim
25 May 2016, 11:29
Forum: Feature Requests and Suggestions
Topic: auto attack toggle
Replies: 20
Views: 4376

Re: auto attack toggle

Daggerfall the attacks meant something, from UESP the chart is at the top. Yes, this looks a lot like that last thing I was thinking of, except there would be different ranges for different weapons. Spear in particular could be interesting; thrusting is the only thing that does serious damage, but ...
by Nivim
24 May 2016, 18:37
Forum: Feature Requests and Suggestions
Topic: auto attack toggle
Replies: 20
Views: 4376

Re: auto attack toggle

A small detail that could improve Morrowind combat a lot is making it possible to tell the difference between when a combatant misses because of rolls and when it misses because of distance, because then you could actually get player-dodging instead of just character-dodging. Although, considering t...
by Nivim
23 May 2016, 08:24
Forum: General discussion
Topic: MCP & MPP Compatability?
Replies: 2
Views: 1243

Re: MCP & MPP Compatability?

Well, the Morrowind Patch Project is already something both I use, and a lot of other people use, but the reason it's not on the list is because it's kinda hard to test all the individual things that it changes. The Morrowind Code Patch on the other hand, isn't a mod at all, so it would never go on ...
by Nivim
22 May 2016, 10:41
Forum: Feature Requests and Suggestions
Topic: auto attack toggle
Replies: 20
Views: 4376

Re: auto attack toggle

Well, it would probably be quite entertaining for a little while to watch 'your' arms do things on their own whenever you look at someone looking at you funny.
by Nivim
22 May 2016, 10:02
Forum: General Discussion
Topic: Story draft version 2
Replies: 41
Views: 6731

Re: Story draft version 2

have the PC go "I came here to escape life." Certainly possible with modern technology, although most people want to escape death instead. Magic I'm not sure if I want to make it a thing. I was thinking that you could have a musket that you load with different bullet types to help diversify playsty...
by Nivim
18 May 2016, 07:52
Forum: Discuss the Site
Topic: Mod Status page primary maintainer
Replies: 38
Views: 11865

Re: Mod Status page primary maintainer

Sorry Atahualpa, but now that I'm more familiar with the process I know I wont really have time to test mods and update the list consistently. (Maybe inconsistently though, when I spot stuff.) Putting my name there would also be like saying I would answer questions or solve problems promptly, and I ...