Search found 21 matches

by xirsoi
19 May 2020, 22:30
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 15434

Re: Improved File Format for omwaddon files

This is a really cool project!
I think the benefits of a text based format (and thus all the benefits of version control) would be quite the boon to larger mod projects such as Tamriel Rebuilt.
by xirsoi
19 May 2020, 21:52
Forum: General
Topic: balance in openmw
Replies: 9
Views: 6173

Re: balance in openmw

But that wouldn't be the case in the OP's example, as they were attacking the smugglers in Addamasartus, who shouldn't have any immunities.
by xirsoi
15 Jan 2020, 19:16
Forum: Feature Requests and Suggestions
Topic: Get OpenMW on Steam
Replies: 5
Views: 5092

Re: Get OpenMW on Steam

I think this is an excellent idea, but it might be best to wait for 1.0
by xirsoi
15 Jan 2020, 19:13
Forum: Feature Requests and Suggestions
Topic: Blight Storm Rotation
Replies: 1
Views: 2351

Re: Blight Storm Rotation

I think your proposal is vastly superior, but I'm not sure if it's an engine issue and thus OpenMW's problem.
A contributing dev could probably answer that.
by xirsoi
21 Sep 2018, 21:30
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 44169

Re: Fix The Lady Lover and Steed Birthsigns

Compared to the many other things that have "fixes", why can't there just be a toggle in the config/launcher to allow user to use vanilla behavior if they so wish? If you allow this and users can change it during a game, this will be exploited. Enable "old" mode and get extra HP...
by xirsoi
31 Aug 2018, 20:51
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 46944

Re: Hey let's switch away from bullet to anything else

Not to mention that not all languages treat functions as first class objects. Unless modern C++ has lambdas?
by xirsoi
16 Aug 2018, 20:44
Forum: Feature Requests and Suggestions
Topic: [OpenMW CS] Give two records of different types the same name
Replies: 5
Views: 3727

Re: [OpenMW CS] Give two records of different types the same name

Alternatively it could be a convenience feature used by OpenCS that hides some of the details.

It could pre-pend the record type to the name behind the scenes, allowing the user to create two records with the "same" id.

However, I don't see much utility in such a feature.
by xirsoi
26 Jul 2018, 11:34
Forum: Feature Requests and Suggestions
Topic: A Variety of Suggestions
Replies: 5
Views: 4002

Re: A Variety of Suggestions

In my opinion, only no.2 can be implemented pre 1.0. No.1 should be easy enough to implement but only post1.0. The morrowind community seemed to be divided between graphics, mechanics and modding potential. I'd prefer modding potential over the rest especially the scripting part of the engine. Qual...
by xirsoi
03 Jul 2018, 14:56
Forum: Organisation and Planning
Topic: My thoughts on the design document (post 1.0)
Replies: 13
Views: 11285

Re: My thoughts on the design document (post 1.0)

It seems to me that an unmentioned secondary goal of "modernising" the engine has been slipped into Post-1.0, so yeah, I can see a little bit of bloat there.

Then again, perhaps those modernisation features are intended to happen in later releases than the de-hardcoding features?
by xirsoi
15 Jun 2018, 14:18
Forum: General
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 38145

Re: Windows Pre-build Script Documentation Updated

Another issue I see right away is the xInventory keyword (there are probably others like this). It seems to return multiple values (3 in this case). That is something our script engine can not do and I have no intention of hacking it in, because that would (at best) cause us other problems further ...