Search found 12 matches

by xirsoi
15 Jun 2018, 14:18
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 1785

Re: Windows Pre-build Script Documentation Updated

Another issue I see right away is the xInventory keyword (there are probably others like this). It seems to return multiple values (3 in this case). That is something our script engine can not do and I have no intention of hacking it in, because that would (at best) cause us other problems further ...
by xirsoi
03 May 2018, 13:26
Forum: Feature Requests and Suggestions
Topic: Modify or Distribute Physics Workload?
Replies: 4
Views: 550

Re: Modify or Distribute Physics Workload?

And premature optimization is bad m'kay, hence my suggestion it wouldn't happen soon ;)
by xirsoi
02 May 2018, 18:44
Forum: Feature Requests and Suggestions
Topic: Terrain Mesh Blending
Replies: 9
Views: 3571

Re: Terrain Mesh Blending

Or, better yet, the "blend" value is an integer (still measuring "units").

< 0 = static blends into terrain
0 = no blend at all
> 0 = terrain blends into static

It could default to 0 to maintain current behavior.
by xirsoi
26 Apr 2018, 13:31
Forum: Feature Requests and Suggestions
Topic: Modify or Distribute Physics Workload?
Replies: 4
Views: 550

Re: Modify or Distribute Physics Workload?

Other content could be created with a larger ECLD in mind, and thus not have the issues seen with vanilla. I think improving performance in this area would be a great idea. However, as it would only benefit non-vanilla content, this is probably a post-1.0, or at the earliest in the final stages of p...
by xirsoi
08 Mar 2018, 16:05
Forum: Content Development Section
Topic: Starting an OpenMW Code Patch project
Replies: 15
Views: 6201

Re: Starting an OpenMW Code Patch project

The checkout process sounds like a nightmare. The 80's called and they want your devops back :p

If .omwaddon files are not diff-able, the format needs to change.
by xirsoi
22 Feb 2018, 02:11
Forum: News
Topic: OpenMW-launcher just got an advanced settings menu
Replies: 19
Views: 12899

Re: OpenMW-launcher just got an advanced settings menu

I don't know if it's supposed to, but this topic doesn't show on the home page as a news item.
by xirsoi
13 Feb 2018, 12:14
Forum: Development
Topic: Unit Tests?
Replies: 8
Views: 3475

Re: Unit Tests?

Well written and maintained unit tests are always valuable, not just in TDD.

My C++ is admittedly rusty (mostly do C# these days, with a little bit of js and java) and I'm not familiar with googletest, so it'll be awhile before I'm ready to start contributing tests.
by xirsoi
07 Feb 2018, 02:27
Forum: General
Topic: Criken and friends having some fun shenanigans in TES3MP
Replies: 3
Views: 1693

Re: Criken and friends having some fun shenanigans in TES3MP

raevol wrote:
08 Nov 2017, 22:42
This is way more entertaining than it should be hahaha.
Agreed :D
by xirsoi
06 Feb 2018, 22:53
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 50
Views: 10375

Re: Principles and Vision

Zini wrote:
22 Sep 2017, 18:23
Little update: I am starting to write down stuff about the general de-hardcoding (cell/worldspace related de-hardcoding got its own section). At 21 pages now.
What are the odds we could see that "soon"-ish?
by xirsoi
06 Feb 2018, 22:45
Forum: Development
Topic: Unit Tests?
Replies: 8
Views: 3475

Unit Tests?

Hello! Long time lurker, rarely a poster. In meatspace I'm a Software Engineer in Test, which means I write automated testing as my day job. I was wondering if my experience could be utilized here? Having good unit tests is always of help in a project, especially as it nears "completion", and they'r...