Search found 15 matches

by xirsoi
16 Aug 2018, 20:44
Forum: Feature Requests and Suggestions
Topic: [OpenMW CS] Give two records of different types the same name
Replies: 5
Views: 285

Re: [OpenMW CS] Give two records of different types the same name

Alternatively it could be a convenience feature used by OpenCS that hides some of the details.

It could pre-pend the record type to the name behind the scenes, allowing the user to create two records with the "same" id.

However, I don't see much utility in such a feature.
by xirsoi
26 Jul 2018, 11:34
Forum: Feature Requests and Suggestions
Topic: A Variety of Suggestions
Replies: 5
Views: 755

Re: A Variety of Suggestions

In my opinion, only no.2 can be implemented pre 1.0. No.1 should be easy enough to implement but only post1.0. The morrowind community seemed to be divided between graphics, mechanics and modding potential. I'd prefer modding potential over the rest especially the scripting part of the engine. Qual...
by xirsoi
03 Jul 2018, 14:56
Forum: Organisation and Planning
Topic: My thoughts on the design document (post 1.0)
Replies: 13
Views: 1471

Re: My thoughts on the design document (post 1.0)

It seems to me that an unmentioned secondary goal of "modernising" the engine has been slipped into Post-1.0, so yeah, I can see a little bit of bloat there.

Then again, perhaps those modernisation features are intended to happen in later releases than the de-hardcoding features?
by xirsoi
15 Jun 2018, 14:18
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 2467

Re: Windows Pre-build Script Documentation Updated

Another issue I see right away is the xInventory keyword (there are probably others like this). It seems to return multiple values (3 in this case). That is something our script engine can not do and I have no intention of hacking it in, because that would (at best) cause us other problems further ...
by xirsoi
03 May 2018, 13:26
Forum: Feature Requests and Suggestions
Topic: Modify or Distribute Physics Workload?
Replies: 4
Views: 637

Re: Modify or Distribute Physics Workload?

And premature optimization is bad m'kay, hence my suggestion it wouldn't happen soon ;)
by xirsoi
02 May 2018, 18:44
Forum: Feature Requests and Suggestions
Topic: Terrain Mesh Blending
Replies: 9
Views: 3804

Re: Terrain Mesh Blending

Or, better yet, the "blend" value is an integer (still measuring "units").

< 0 = static blends into terrain
0 = no blend at all
> 0 = terrain blends into static

It could default to 0 to maintain current behavior.
by xirsoi
26 Apr 2018, 13:31
Forum: Feature Requests and Suggestions
Topic: Modify or Distribute Physics Workload?
Replies: 4
Views: 637

Re: Modify or Distribute Physics Workload?

Other content could be created with a larger ECLD in mind, and thus not have the issues seen with vanilla. I think improving performance in this area would be a great idea. However, as it would only benefit non-vanilla content, this is probably a post-1.0, or at the earliest in the final stages of p...
by xirsoi
08 Mar 2018, 16:05
Forum: Content Development Section
Topic: Starting an OpenMW Code Patch project
Replies: 16
Views: 6737

Re: Starting an OpenMW Code Patch project

The checkout process sounds like a nightmare. The 80's called and they want your devops back :p

If .omwaddon files are not diff-able, the format needs to change.
by xirsoi
22 Feb 2018, 02:11
Forum: News
Topic: OpenMW-launcher just got an advanced settings menu
Replies: 19
Views: 13433

Re: OpenMW-launcher just got an advanced settings menu

I don't know if it's supposed to, but this topic doesn't show on the home page as a news item.
by xirsoi
13 Feb 2018, 12:14
Forum: Development
Topic: Unit Tests?
Replies: 8
Views: 3632

Re: Unit Tests?

Well written and maintained unit tests are always valuable, not just in TDD.

My C++ is admittedly rusty (mostly do C# these days, with a little bit of js and java) and I'm not familiar with googletest, so it'll be awhile before I'm ready to start contributing tests.