Search found 17 matches

by xirsoi
21 Sep 2018, 21:30
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 58
Views: 4808

Re: Fix The Lady Lover and Steed Birthsigns

Compared to the many other things that have "fixes", why can't there just be a toggle in the config/launcher to allow user to use vanilla behavior if they so wish? If you allow this and users can change it during a game, this will be exploited. Enable "old" mode and get extra HP while you are < 100...
by xirsoi
31 Aug 2018, 20:51
Forum: General Development
Topic: Hey let's switch away from bullet to anything else
Replies: 29
Views: 4389

Re: Hey let's switch away from bullet to anything else

Not to mention that not all languages treat functions as first class objects. Unless modern C++ has lambdas?
by xirsoi
16 Aug 2018, 20:44
Forum: Feature Requests and Suggestions
Topic: [OpenMW CS] Give two records of different types the same name
Replies: 5
Views: 494

Re: [OpenMW CS] Give two records of different types the same name

Alternatively it could be a convenience feature used by OpenCS that hides some of the details.

It could pre-pend the record type to the name behind the scenes, allowing the user to create two records with the "same" id.

However, I don't see much utility in such a feature.
by xirsoi
26 Jul 2018, 11:34
Forum: Feature Requests and Suggestions
Topic: A Variety of Suggestions
Replies: 5
Views: 928

Re: A Variety of Suggestions

In my opinion, only no.2 can be implemented pre 1.0. No.1 should be easy enough to implement but only post1.0. The morrowind community seemed to be divided between graphics, mechanics and modding potential. I'd prefer modding potential over the rest especially the scripting part of the engine. Qual...
by xirsoi
03 Jul 2018, 14:56
Forum: Organisation and Planning
Topic: My thoughts on the design document (post 1.0)
Replies: 13
Views: 1892

Re: My thoughts on the design document (post 1.0)

It seems to me that an unmentioned secondary goal of "modernising" the engine has been slipped into Post-1.0, so yeah, I can see a little bit of bloat there.

Then again, perhaps those modernisation features are intended to happen in later releases than the de-hardcoding features?
by xirsoi
15 Jun 2018, 14:18
Forum: General
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 3758

Re: Windows Pre-build Script Documentation Updated

Another issue I see right away is the xInventory keyword (there are probably others like this). It seems to return multiple values (3 in this case). That is something our script engine can not do and I have no intention of hacking it in, because that would (at best) cause us other problems further ...
by xirsoi
03 May 2018, 13:26
Forum: Feature Requests and Suggestions
Topic: Modify or Distribute Physics Workload?
Replies: 4
Views: 719

Re: Modify or Distribute Physics Workload?

And premature optimization is bad m'kay, hence my suggestion it wouldn't happen soon ;)
by xirsoi
02 May 2018, 18:44
Forum: Feature Requests and Suggestions
Topic: Terrain Mesh Blending
Replies: 9
Views: 4213

Re: Terrain Mesh Blending

Or, better yet, the "blend" value is an integer (still measuring "units").

< 0 = static blends into terrain
0 = no blend at all
> 0 = terrain blends into static

It could default to 0 to maintain current behavior.
by xirsoi
26 Apr 2018, 13:31
Forum: Feature Requests and Suggestions
Topic: Modify or Distribute Physics Workload?
Replies: 4
Views: 719

Re: Modify or Distribute Physics Workload?

Other content could be created with a larger ECLD in mind, and thus not have the issues seen with vanilla. I think improving performance in this area would be a great idea. However, as it would only benefit non-vanilla content, this is probably a post-1.0, or at the earliest in the final stages of p...
by xirsoi
08 Mar 2018, 16:05
Forum: Content Development
Topic: Starting an OpenMW Code Patch project
Replies: 16
Views: 7387

Re: Starting an OpenMW Code Patch project

The checkout process sounds like a nightmare. The 80's called and they want your devops back :p

If .omwaddon files are not diff-able, the format needs to change.