Search found 63 matches

by FiftyTifty
27 Dec 2021, 20:19
Forum: General
Topic: "NPCs avoid collisions" cause of poor navigation?
Replies: 9
Views: 5766

Re: "NPCs avoid collisions" cause of poor navigation?

We got complaints that NPCs were too smart and would follow you "forever". This gets back to the argument: do we improve "AI" or do we stay true to Morrowind. So we try to stay somewhere in the middle of two extremes, in the hope that we please everyone, yet I get the feeling th...
by FiftyTifty
27 Nov 2021, 03:57
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 196683

Re: OpenMW 0.48.0

It's a pretty unknown engine, but NeoAxis makes use of BGFX, which has support for all manner of rendering APIs: https://github.com/bkaradzic/bgfx It has it all, including GLES 3.1, Vulkan, and Direct3D 12. I imagine it would be a massive change from an OSG-based renderer, to the point of being a co...
by FiftyTifty
17 Aug 2021, 03:37
Forum: General Development
Topic: Postprocessing: For real
Replies: 21
Views: 17110

Re: Postprocessing: For real

Controlling shaders through a Lua interface, for example, is incredibly powerful. Per-weather effects or a skooma trip. Those are the obvious effects, but we've seen really awesome ones with MGE-XE like this https://www.nexusmods.com/morrowind/mods/47565. Point is, I'm keeping this primarily a post...
by FiftyTifty
13 Aug 2021, 00:28
Forum: General
Topic: Understanding Morrowind's Asset Issues
Replies: 12
Views: 10149

Re: Understanding Morrowind's Asset Issues

There are possibilities, like implementing robust dynamic batching which doesn't throw out all the built data each frame. Another one would be Cluster Mesh Rendering, which is prime for games with few materials (i.e, not PBR). There's an interesting thread on Unity's forums showcasing it: https://fo...
by FiftyTifty
04 Aug 2021, 02:30
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 137
Views: 111578

Re: Lua scripting in OpenMW

Just going to chime in for a moment. A public scripting function shouldn't be introduced until we have a problem (feature request) it's needed to solve, at which point we should already know how to implement it, no thin wrapper needed. All sorts of functions should be added pre-emptively, so we have...
by FiftyTifty
19 Jun 2021, 01:38
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 137
Views: 111578

Re: Lua scripting in OpenMW

When Lua does get added to OpenMW, and we have access to all sorts of properties and such, AI should be relatively easy enough to add. We already have AI packages, it's just Morrowind has such barebones and horribly limited conditions, targets, etc. Now, if we can do the logic in Lua? We can fake a ...
by FiftyTifty
16 Nov 2020, 03:38
Forum: Support
Topic: Help figuring out framerate!
Replies: 14
Views: 5976

Re: Help figuring out framerate!

The Bulldozer family of CPUs have woeful draw call performance. With that on top of AMD's terrible OpenGL driver, you're seeing the impact of a higher number of draw calls.
by FiftyTifty
10 Jul 2020, 14:33
Forum: Content Development
Topic: TES3CMD - Perl Scripting Help Needed
Replies: 2
Views: 4499

Re: TES3CMD - Perl Scripting Help Needed

First ye must venture to the MMC Discord of ancient yore. There ye shalt find a wizened wizard known as "Greatness7", he is a master scripter of all things Morrowind be it TES3CMD Perl, MWSE-lua, using python to edit .NIFs, or even the accursed mwscript of certain death. To seek the wisdo...
by FiftyTifty
09 Jul 2020, 22:33
Forum: Editor Development
Topic: Game Data Text Export/Import
Replies: 5
Views: 8411

Re: Game Data Text Export/Import

A quick chat: AnyOldName3Today at 16:27 @ElminsterAU what's the status of TES3Edit? ElminsterAUToday at 16:28 TES3View AnyOldName3Today at 16:28 Fair enough. ElminsterAUToday at 16:28 That's the current status AnyOldName3Today at 16:28 If I throw a Delphi programmer of unknown skill and experience ...
by FiftyTifty
09 Jul 2020, 16:05
Forum: Editor Development
Topic: Game Data Text Export/Import
Replies: 5
Views: 8411

Re: Game Data Text Export/Import

Eventually, the CS is going to have a (probably Python-based) plugin API so hopefully when that's available, it'll satisfy your every desire. As for the short term, our CS might not be the best place to look. Maybe chat to ElminsterAU about the state of Morrowind support in xEdit, as Delphi is the ...