Search found 56 matches

by FiftyTifty
10 Jul 2020, 14:33
Forum: Content Development
Topic: TES3CMD - Perl Scripting Help Needed
Replies: 2
Views: 298

Re: TES3CMD - Perl Scripting Help Needed

First ye must venture to the MMC Discord of ancient yore. There ye shalt find a wizened wizard known as "Greatness7", he is a master scripter of all things Morrowind be it TES3CMD Perl, MWSE-lua, using python to edit .NIFs, or even the accursed mwscript of certain death. To seek the wisdom of this ...
by FiftyTifty
09 Jul 2020, 22:33
Forum: Editor Development
Topic: Game Data Text Export/Import
Replies: 5
Views: 358

Re: Game Data Text Export/Import

A quick chat: AnyOldName3Today at 16:27 @ElminsterAU what's the status of TES3Edit? ElminsterAUToday at 16:28 TES3View AnyOldName3Today at 16:28 Fair enough. ElminsterAUToday at 16:28 That's the current status AnyOldName3Today at 16:28 If I throw a Delphi programmer of unknown skill and experience ...
by FiftyTifty
09 Jul 2020, 16:05
Forum: Editor Development
Topic: Game Data Text Export/Import
Replies: 5
Views: 358

Re: Game Data Text Export/Import

Eventually, the CS is going to have a (probably Python-based) plugin API so hopefully when that's available, it'll satisfy your every desire. As for the short term, our CS might not be the best place to look. Maybe chat to ElminsterAU about the state of Morrowind support in xEdit, as Delphi is the ...
by FiftyTifty
09 Jul 2020, 15:26
Forum: Editor Development
Topic: Game Data Text Export/Import
Replies: 5
Views: 358

Game Data Text Export/Import

A very important feature that the original Construction Set offers, is the ability to export much of the game's data to a delimited text file. That is very easy to make tools and programs for, as it's just a set number of text fields separated with tab characters. But, unfortunately, it doesn't expo...
by FiftyTifty
08 Jul 2020, 14:09
Forum: Content Development
Topic: TES3CMD - Perl Scripting Help Needed
Replies: 2
Views: 298

TES3CMD - Perl Scripting Help Needed

Now that TES3MP is due an update any day now, I've turned to modding Morrowind, with plenty of experience with the newer Elder Scrolls and Fallout games. Cut my teeth on making TES5Edit scripts in Delphi to automate inhumane amounts of work. But there is a problem; there's no real documentation nor ...
by FiftyTifty
27 Mar 2020, 08:31
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 4914

Re: Better grass support

Performance improving when you look down is an effect visible in most games. Everything has some degree of culling, and unless you're drawing something really simple compared to the rest of what your game is doing, drawing less is going to make it faster. This also doesn't mean that you're draw cal...
by FiftyTifty
10 Mar 2020, 07:59
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 4914

Re: Better grass support

Vulkan looks great. I get the impression OpenMW is quite CPU-limited, so anything that allows more extensive use of CPU parallelization would seem to be a good step. It looks like there is a 'sister' project to OSG - VulkanSceneGraph - currently being worked on. Wouldn't it be nice if the API was a...
by FiftyTifty
09 Mar 2020, 05:03
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 4914

Re: Better grass support

It's a perfectly reasonable stance for them to take, too. Most of the time, people creating a graphics application have the power to make the things they're drawing not really dumb. Even if they don't, they usually have the power to make the ways those things can be changed not dumb. There are vari...
by FiftyTifty
07 Mar 2020, 03:15
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 4914

Re: Better grass support

Just out of interest, from someone who doesn't have a great deal of experience with rendering: Is this 'robust batching' a feature that is already present in OSG, that 'just' needs to be taken advantage of in OpenMW, or is it something that OpenMW would have to create from scratch? Also, I'm kind o...
by FiftyTifty
05 Mar 2020, 04:42
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 4914

Re: Better grass support

We're not going to waste time on half-measures. That just means time that could have gone towards a robust batching method goes to something worse instead. That is true. I figured instancing would be a quick implementation, since it's little more than a shader. I am very intrigued now, is a robust ...