Search found 186 matches

by Cramal
30 Dec 2017, 23:49
Forum: Off Topic
Topic: Optimization Mod?
Replies: 2
Views: 4290

Re: Optimization Mod?

There are some talks about it here : viewtopic.php?f=2&t=4505&p=52026#p52026
by Cramal
10 Dec 2017, 09:41
Forum: General
Topic: Two bug reports on reddit
Replies: 21
Views: 15664

Re: Two bug reports on reddit

It may be one of the thing MCP changes.

Some people use MCP without even remembering it.
by Cramal
26 Oct 2017, 08:20
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 149284

Re: OpenMW 0.43.0

PR 1522 have been merged by scrawl into the 0.43 branch
by Cramal
07 Sep 2017, 14:51
Forum: News
Topic: News of great things to come
Replies: 24
Views: 36068

Re: News of great things to come

This is not how version have worked in the past. Most issues listed in the 0.43 have been inherited from previous versions. We have somme bugs thare are here since 0.30 and are listed currently in the 0.43 bug list and will probably not be solved before 0.43 release. The standard way here is to add ...
by Cramal
09 Aug 2017, 17:08
Forum: Support
Topic: Crash openmw-wizard
Replies: 2
Views: 2781

Re: Crash openmw-wizard

Is this with downloaded exe from the 0.42 release or with exe complied by yourself?
by Cramal
09 Aug 2017, 17:01
Forum: Support
Topic: Can't run openmw-launcher.exe Win10
Replies: 44
Views: 28441

Re: Can't run openmw-launcher.exe Win10

I just tried to make a clean install of Open-mw 0.42 release on windows 10 and had no problem

Some anti-virus are blocking open-mw executables because they don't know them.

Please check that something similar is not happening with you
by Cramal
17 Jul 2017, 08:43
Forum: Support
Topic: Saved game from OG Morrowind issue
Replies: 5
Views: 3282

Re: Saved game from OG Morrowind issue

The save game importer is far from being complete.

Its development is not a priority (compared to engine's development) and we should not expect it to be completed soon.
by Cramal
13 Jul 2017, 08:38
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 170814

Re: OpenMW 0.42.0

For main goals, (ie stuff that have to be done before being able to call it 1.0), you can use the list of engine feature still open on the bug tracker. Mainly : Feature #824: Fading for doors and teleport commands Feature #3537: Water ripple vfx Feature #452: Rain-induced water ripples Feature #1113...
by Cramal
12 Jun 2017, 17:41
Forum: Organisation and Planning
Topic: An alternative UI for the OpenMW launcher and installation wizard
Replies: 20
Views: 31819

Re: An alternative UI for the OpenMW launcher and installation wizard

I don't have a lot to say except that I really like the idea of this kind of "installation/first launch" specific UI. The current launcher is great for launching the game and adjusting addons and parameters on an already existing game, but this kind of UI would be really good for a first l...
by Cramal
03 Feb 2017, 07:55
Forum: Support
Topic: 3-8 fps in Sadrith Mora. Physics out the roof
Replies: 34
Views: 20440

Re: 3-8 fps in Sadrith Mora. Physics out the roof

It's always possible to use nightly to get benefit for new features and improvement as soon as possible.

Stability of nightly build are not guaranteed becase no testing is done between compilation and upload, but most of the nightlies works perfectly fine