Search found 229 matches

by asmo
21 Apr 2018, 16:31
Forum: General
Topic: version 0.32 savegame problem with buggy mod
Replies: 21
Views: 6851

Re: version 0.32 savegame problem with buggy mod

Was there any progress in the mean time? Regarding the probem(s), I guess that Andoreth edited the plugin with a hex editor to make things possible. I'm not speaking of variable declaration/definition here. There is a patch from 2010 ( https://www.nexusmods.com/morrowind/mods/23219?tab=files ) which...
by asmo
07 Nov 2016, 17:29
Forum: General
Topic: What defines the force of an item?
Replies: 5
Views: 1917

Re: What defines the force of an item?

Daedric is usually the best, but you need to take enchantments into account. If I remember right: daedric > … > iron > … > glass > … > chitin > … The weight is a good indicator, the heavier the material the stronger it is. For example, chitin is much weaker than steel in real life, too. You should s...
by asmo
02 Mar 2016, 13:36
Forum: Off Topic
Topic: comparing binary files for finding same values
Replies: 0
Views: 1022

comparing binary files for finding same values

Hello, I need to locate specific positions that contain values in binary files which are shared by all those files. I wrote a shell script that converts 00b to '00'-string and so on and then compares those strings. Unfortunately an 1:1 comparison does not do the job because entries are often shuffle...
by asmo
29 Dec 2015, 01:06
Forum: General
Topic: item glues to mouse pointer although dropped
Replies: 11
Views: 3679

Re: item glues to mouse pointer although dropped

I'm making a mod. Part of it is that the PC can find special items. When the PC equips such an item a spell is added to it's list of known spells - when it's unequipped or served it's purpose (conjuring a creature and more) the spell is removed. Hmm, I see. Would something like this be able to work...
by asmo
23 Dec 2015, 01:08
Forum: General
Topic: item glues to mouse pointer although dropped
Replies: 11
Views: 3679

Re: item glues to mouse pointer although dropped

I'll check that ASAP.
by asmo
21 Dec 2015, 15:19
Forum: General
Topic: item glues to mouse pointer although dropped
Replies: 11
Views: 3679

Re: item glues to mouse pointer although dropped

To accomplish what? Not being indignant, I'm just curious why you need the equipped item to be separate from the inactive ones, especially if it's just going to be re-stacked when unequipped and not store some kind of instance-specific state. That's fine. :) I'm making a mod. Part of it is that the...
by asmo
21 Dec 2015, 01:39
Forum: General
Topic: item glues to mouse pointer although dropped
Replies: 11
Views: 3679

Re: item glues to mouse pointer although dropped

BTW: Is there a way to know if an item is actually held or just part of the (N)PCs inventory ? If you mean when the player is dragging an item around with their mouse, then at that point it's considered unequipped and part of the PC's inventory. When you unequip an item into your inventory there ar...
by asmo
20 Dec 2015, 21:35
Forum: General
Topic: item glues to mouse pointer although dropped
Replies: 11
Views: 3679

Re: item glues to mouse pointer although dropped

BTW: Is there a way to know if an item is actually held or just part of the (N)PCs inventory ? Something that would serve the same purpose like an OnPCHold , which would be true after unequipping an item or taking one from a container or from the PCs inventory not true when it was placed to a contai...
by asmo
20 Dec 2015, 12:44
Forum: General
Topic: item glues to mouse pointer although dropped
Replies: 11
Views: 3679

Re: item glues to mouse pointer although dropped

Zini wrote:What you see is most likely a glitch. An item being dropped from a script while being dragged from the user is probably a corner case we overlooked. Nothing wrong with the drop instruction per se.
Sure, nothing wrong but in this case - new issue http://bugs.openmw.org/issues/3097
by asmo
19 Dec 2015, 22:14
Forum: General
Topic: item glues to mouse pointer although dropped
Replies: 11
Views: 3679

item glues to mouse pointer although dropped

Hello, I'm trying to drop an item via script, but it doesn't work. if ( player->GetEffect sEffectCharm == 0 ) ; gets true when the item is unequipped player->Drop foo 1 endif What happens here is, that - although foo is dropped by the script - the items icon still sticks on the mouse pointer until y...