Search found 19 matches

by MikeMXellers
05 Apr 2018, 22:21
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 102
Views: 10294

Re: Post 1.0 Planning Update

I'm interested in hearing what Scrawl has to say about this.
by MikeMXellers
04 Apr 2018, 01:13
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 102
Views: 10294

Re: Post 1.0 Planning Update

Well now I want to read the whole thing, bit of a tease here. Is there any plan for priority of features post 1.0, or is it just whatever people want to work on?
by MikeMXellers
17 Mar 2018, 12:17
Forum: Off Topic
Topic: Two interesting PRs to watch
Replies: 16
Views: 11127

Re: Two interesting PRs to watch

The pathfinding features appear to be quite significant, it's content like this that will finally lead to fixing bug #1000.
by MikeMXellers
01 Mar 2018, 01:16
Forum: General discussion
Topic: Funding development through freelance sites like upwork?
Replies: 6
Views: 4280

Re: Funding development through freelance sites like upwork?

At one point Scrawl had a patreon and I gave money to that and I'd surely give money again to help push development forwards, although then there are other things that need to be considered, why should 1 developer get paid to work on the game while others put in their time and effort for free and on...
by MikeMXellers
07 Sep 2017, 02:56
Forum: News
Topic: News of great things to come
Replies: 24
Views: 7813

Re: News of great things to come

It's always good to see some activity. I am very interested in seeing better support for models and animations, any chance of support for morph targets in the near future?
by MikeMXellers
26 Jul 2016, 12:19
Forum: Off Topic
Topic: Yo, we got our first IRC Troll
Replies: 21
Views: 4035

Re: Yo, we got our first IRC Troll

Trump has to be fairly clever to actually convince about half of US voters to actually vote him. Otherwise it means a whole nation is a bunch of idiots. I'd say he's a better vote than someone who's entire career has been nothing but using the power given to her by US citizens for personal gain, id...
by MikeMXellers
12 May 2016, 04:49
Forum: General discussion
Topic: How to import .osgt file into OpenMW-CS
Replies: 33
Views: 3878

Re: How to import .osgt file into OpenMW-CS

Is the directory correctly referenced? Did the file export into .osgt correctly? it creates a .log in the location you exported it to when you export it. I've managed to get .osgt files into open-cs and the only problem I had so far was the problem I stated above.
by MikeMXellers
12 May 2016, 03:33
Forum: General discussion
Topic: How to import .osgt file into OpenMW-CS
Replies: 33
Views: 3878

Re: How to import .osgt file into OpenMW-CS

You need to reload Open-CS if you have changed the files name/location since launching it.
by MikeMXellers
18 Mar 2016, 10:38
Forum: General discussion
Topic: Talky Morrowind
Replies: 23
Views: 6503

Re: Talky Morrowind

I tried Talky Morrowind and it's pretty neat, it's obviously robotic but I think it's really cool as a feature, the voices are generated on the fly based on installed voice fonts with the ability to tweak things like pitch speed etc for voice fonts and a myriad of other options like pausing time or ...
by MikeMXellers
17 Mar 2016, 01:03
Forum: General discussion
Topic: Talky Morrowind
Replies: 23
Views: 6503

Re: Talky Morrowind

The voice quality gives it this really nice low tech charm, if Morrowind had this on release it would have been another strong talking point for the original game. I think this would fit well within Sotha sil Expanded where it would match up with the cybernetic locals. Are the voices generated on th...