Search found 23 matches
- 04 Sep 2019, 11:31
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 47822
The ripped meshes folder from the BSA says 5783 for Morrowind, 935 for Bloodmoon and 652 for Tribunal, but then you'd need to discount KF files. Personally I don't think a direct 1:1 replacement in assets is ideal, I really hate the way that interior titles are built in Morrowind, it's very inflexib...
I was thinking Lovecraftian mystery, hence the new england setting. The Lovecraft setting appears to be free so it would be compatible with this project, it also has a pre established fanbase, and lovecraft games are few and far between, so we could use that to OpenMWs advantage. The main part of wh...
At this point I have learned to live with current tools. Like learning to live with chronic illness. I'd be willing to actually make content for an example suite but at current point modding OpenMW is a pain, there's no fine placement for objects within the editor, making internal architecture basi...
- 04 Apr 2018, 01:13
- Forum: Organisation and Planning
- Topic: Post 1.0 Planning Update
- Replies: 102
- Views: 25069
Well now I want to read the whole thing, bit of a tease here. Is there any plan for priority of features post 1.0, or is it just whatever people want to work on?
- 01 Mar 2018, 01:16
- Forum: General
- Topic: Funding development through freelance sites like upwork?
- Replies: 6
- Views: 5742
At one point Scrawl had a patreon and I gave money to that and I'd surely give money again to help push development forwards, although then there are other things that need to be considered, why should 1 developer get paid to work on the game while others put in their time and effort for free and on...