Search found 22 matches
I was thinking Lovecraftian mystery, hence the new england setting. The Lovecraft setting appears to be free so it would be compatible with this project, it also has a pre established fanbase, and lovecraft games are few and far between, so we could use that to OpenMWs advantage. The main part of wh...
At this point I have learned to live with current tools. Like learning to live with chronic illness. I'd be willing to actually make content for an example suite but at current point modding OpenMW is a pain, there's no fine placement for objects within the editor, making internal architecture basi...
- 04 Apr 2018, 01:13
- Forum: Organisation and Planning
- Topic: Post 1.0 Planning Update
- Replies: 102
- Views: 20379
Well now I want to read the whole thing, bit of a tease here. Is there any plan for priority of features post 1.0, or is it just whatever people want to work on?
- 01 Mar 2018, 01:16
- Forum: General
- Topic: Funding development through freelance sites like upwork?
- Replies: 6
- Views: 5290
At one point Scrawl had a patreon and I gave money to that and I'd surely give money again to help push development forwards, although then there are other things that need to be considered, why should 1 developer get paid to work on the game while others put in their time and effort for free and on...
It's always good to see some activity. I am very interested in seeing better support for models and animations, any chance of support for morph targets in the near future?