Search found 19 matches
- 04 Apr 2018, 01:13
- Forum: Organisation and Planning
- Topic: Post 1.0 Planning Update
- Replies: 102
- Views: 11475
Well now I want to read the whole thing, bit of a tease here. Is there any plan for priority of features post 1.0, or is it just whatever people want to work on?
- 01 Mar 2018, 01:16
- Forum: General
- Topic: Funding development through freelance sites like upwork?
- Replies: 6
- Views: 4477
At one point Scrawl had a patreon and I gave money to that and I'd surely give money again to help push development forwards, although then there are other things that need to be considered, why should 1 developer get paid to work on the game while others put in their time and effort for free and on...
It's always good to see some activity. I am very interested in seeing better support for models and animations, any chance of support for morph targets in the near future?
Trump has to be fairly clever to actually convince about half of US voters to actually vote him. Otherwise it means a whole nation is a bunch of idiots. I'd say he's a better vote than someone who's entire career has been nothing but using the power given to her by US citizens for personal gain, id...
- 12 May 2016, 04:49
- Forum: General
- Topic: How to import .osgt file into OpenMW-CS
- Replies: 33
- Views: 4258
Is the directory correctly referenced? Did the file export into .osgt correctly? it creates a .log in the location you exported it to when you export it. I've managed to get .osgt files into open-cs and the only problem I had so far was the problem I stated above.
I tried Talky Morrowind and it's pretty neat, it's obviously robotic but I think it's really cool as a feature, the voices are generated on the fly based on installed voice fonts with the ability to tweak things like pitch speed etc for voice fonts and a myriad of other options like pausing time or ...
The voice quality gives it this really nice low tech charm, if Morrowind had this on release it would have been another strong talking point for the original game. I think this would fit well within Sotha sil Expanded where it would match up with the cybernetic locals. Are the voices generated on th...