Search found 5 matches
- 09 Apr 2018, 22:06
- Forum: Feature Requests and Suggestions
- Topic: Add ability to scale individual UI elements seperately.
- Replies: 1
- Views: 2185
Add ability to scale individual UI elements seperately.
I was messing around with the settings in the GUI and Map sections recently as I wanted the minimap to be more useful. With a 1920x1080 screen on a laptop usually very near my face, it would make sense to have a larger and more detailed minimap that can be more easily consulted. I was able to achiev...
- 29 Nov 2016, 17:21
- Forum: General Modding
- Topic: Older bump mapped mods (and how to make them work in OpenMW)
- Replies: 105
- Views: 125332
Re: Older bump mapped mods (and how to make them work in Ope
Came across the same thing (using NiTexturingProperty instead of NiTextureEffect for the bump map textures) in Apel's Asura Coast and Sheogorath Region Retexture, which despite the name, the meshes in question do in fact differ from the ones supplied with Morrowind aside from including the bump map ...
- 28 Nov 2016, 22:39
- Forum: General Modding
- Topic: Older bump mapped mods (and how to make them work in OpenMW)
- Replies: 105
- Views: 125332
Re: Older bump mapped mods (and how to make them work in Ope
Okay, that simplifies things, thanks . I'm always hesitant to get rid of mesh files just in case something *does* use a different mesh and I didn't realize it.
- 28 Nov 2016, 04:40
- Forum: General Modding
- Topic: Older bump mapped mods (and how to make them work in OpenMW)
- Replies: 105
- Views: 125332
Re: Older bump mapped mods (and how to make them work in Ope
I'm sorry if this is the wrong place to ask, but I'm trying to convert a mod with bump maps that has NIFs, "Bump Mapped AOF's Imperial Housing", but when opening the NIFs in nifskope it doesn't use the NiTextureEffect lines to refer to the normap map texture, instead it uses NiTexturingPro...
- 28 Aug 2014, 02:33
- Forum: General
- Topic: An odd question - What ISN'T implemented?
- Replies: 7
- Views: 4819
An odd question - What ISN'T implemented?
I decided to poke about with OpenMW recently, after having heard about the project a while ago when it wasn't anywhere near as complete as it is now. I just played through a pretty good hourlong play session and actually didn't notice much that *wasn't* working, with the exception of NPC's mouths ac...