Search found 140 matches
- 08 Aug 2018, 16:02
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 264746
Re: OpenMW 0.45.0
Sad to hear about scrawl having left the project. I don't know what happened other than what was posted in this thread, but his departure certainly is a great loss. I must admit my enthusiasm about OpenMW has somewhat diminished over the last few years, with v1.0 always just being around the corner,...
- 08 Sep 2017, 09:22
- Forum: Feature Requests and Suggestions
- Topic: Procedural vegetation (post v1.0 suggestion)
- Replies: 2
- Views: 3589
Re: Procedural vegetation (post v1.0 suggestion)
It doesn't have to be as elaborate as the stuff in your links (although it looks great), at least not at first. A system like in the later games that uses ground textures to dynamically place grass meshes would be a great thing though, and could work with meshes from existing grass mods for MGE XE. ...
- 06 Sep 2017, 09:34
- Forum: Off Topic
- Topic: TreeIt - almost Speedtree for free
- Replies: 12
- Views: 15445
Re: TreeIt - almost Speedtree for free
Very good, thank you!
- 26 Aug 2017, 16:18
- Forum: General
- Topic: Should "tcg" command brutally drop fps? and physics question.
- Replies: 7
- Views: 5423
Re: Should "tcg" command brutally drop fps? and physics question.
It's actually even three quads per triangle (as opposed to four quads per quad), which means that besides this weird pattern, you'll end up with six times the triangles for every iteration of the modifier. If converted to quads first (which is possible with many Morrowind meshes), it's only four tim...
- 24 Aug 2017, 11:05
- Forum: General
- Topic: Should "tcg" command brutally drop fps? and physics question.
- Replies: 7
- Views: 5423
Re: Should "tcg" command brutally drop fps? and physics question.
The urn does have a rather excessive amount of vertices. It's more high-poly than any model I've seen in modern games. Many "better meshes" mods for Morrowind are like this. They simply take the vanilla models and add a subdivision surface modifier in Blender to smoothen it. Of course, th...
- 07 Aug 2017, 15:46
- Forum: General
- Topic: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
- Replies: 24
- Views: 24618
Re: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
As far as I know, even with these solutions it is not possible to use BSAs as replacers because the game doesn't know which one is supposed to take priority. I I even read that it can cause CTDs to have the same file exist in two or more BSAs: https://forums.nexusmods.com/index.php?/topic/44672-bsa-...
- 07 Aug 2017, 12:20
- Forum: General
- Topic: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
- Replies: 24
- Views: 24618
Re: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
For HDD users, you could unpack the BSAs, replace all the vanilla files with desired mod files. Run PyFFI over everything. Then re-pack it all as a BSA. Then your HDD won't need to seek even on mod files. True, but that's quite a lot of work... Skyrim supports using BSAs for replacers, but Oblivion...
- 07 Aug 2017, 09:44
- Forum: General
- Topic: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
- Replies: 24
- Views: 24618
Re: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
I remember that some people in the Oblivion community believed that unpacking BSAs alone would improve performance Or wouldn't, especially if you have an HDD onstead of SSD. In this case a random access to a lot of small files would be much slower than access to single large file. And anyway this t...
- 05 Aug 2017, 11:51
- Forum: General
- Topic: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
- Replies: 24
- Views: 24618
Re: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
The 4GB patch doesn't affect performance directly, as far as I know. It just allows the exe to use more memory so it doesn't crash as often with a lot of graphics mods.
- 05 Aug 2017, 11:39
- Forum: General
- Topic: CPU and Single Core Implications
- Replies: 93
- Views: 62177
Re: CPU and Single Core Implications
Both pages you linked to clearly show that the 2600k has better single thread performance than the FX-9590. In fact, single thread performance was one of the biggest problems of the AMD FX series. Piledriver was slightly better than Bulldozer, though both were inferior to Intel CPUs in this regard. ...