Search found 80 matches
- 17 Apr 2021, 20:58
- Forum: General
- Topic: openmw is good
- Replies: 14
- Views: 1193
Re: openmw is good
2 years on the master branch yes, but branch 0.7.1 was being actively developed last summer. The Readme.md suggests that tes3mp is basically feature-complete at this point, so perhaps there's not a pressing need to develop it further for the time being. David back dates the commits so fixes, say th...
- 25 Apr 2020, 01:40
- Forum: Feature Requests and Suggestions
- Topic: Spellmaking and Enchanting: factor harmful effects as negative
- Replies: 11
- Views: 3774
Re: Spellmaking and Enchanting: factor harmful effects as negative
This is something I have wanted for a long time this, and make different charges have a effect for soulgems for constant effect. as a point in favor of this daggerfall had this sort of thing the second "best" soul is the dragonling but the most powerful soul was the daedra lord but it made the item ...
- 15 Nov 2019, 06:48
- Forum: General
- Topic: is OpenMW restricted to .bik video files?
- Replies: 8
- Views: 2465
Re: is OpenMW restricted to .bik video files?
If I remember right, OpenMW loads only .bik but however there is a workaround if rename a file(that is supported by both FFMPEG and your device) to .bik it loads.
- 18 Oct 2019, 03:41
- Forum: Feature Requests and Suggestions
- Topic: Brightness & Intro Skipping
- Replies: 2
- Views: 1296
Re: Brightness & Intro Skipping
For Intro Skipping change these lines in openmw.cfg fallback=Movies_Company_Logo,bethesda logo.bik fallback=Movies_Morrowind_Logo,mw_logo.bik fallback=Movies_New_Game,mw_intro.bik fallback=Movies_Loading,mw_load.bik fallback=Movies_Options_Menu,mw_menu.bik just replace xxxxxxxxx.bik with anything th...
- 06 Aug 2019, 21:24
- Forum: Support
- Topic: [Solved] OpenMW .45 missing files
- Replies: 2
- Views: 1022
Re: OpenMW .45 missing files
Sounds like your looking for the multiplayer fork which is here not the master codebase
- 23 Jun 2019, 01:54
- Forum: General
- Topic: I dont understand modding with openmw
- Replies: 4
- Views: 4147
Re: I dont understand modding with openmw
i agree with calusari. Otherwise .omwaddon and .esp act exactly the same, you put them in same folder, you activate them in the launcher the same way, etc. It's just that in the future, omwaddons are likely to not work anymore in the vanilla engine. .omwaddons dont have the compiled script byte code...
- 23 Apr 2019, 06:30
- Forum: General
- Topic: Side Quests?
- Replies: 9
- Views: 3527
Re: Side Quests?
i recently played the whole game through TES3MP, and besides TES3MP's current lack of full script sync(which will come later), we had no issues, i did use
Patch For Purists which has fixes for Morrowind, bugs in the base game
Patch For Purists which has fixes for Morrowind, bugs in the base game
- 22 Apr 2019, 08:11
- Forum: General
- Topic: Understanding per-group animation support
- Replies: 9
- Views: 4504
Re: Understanding per-group animation support
akortunov mind documenting what need to be done to convert a AnimKit animation to OpenMW?
- 18 Apr 2019, 23:16
- Forum: General
- Topic: Race height/weight limited to minimum of 0.5 scale
- Replies: 10
- Views: 6186
Re: Race height/weight limited to minimum of 0.5 scale
I've been trying to find this limitation in code, so far without any success. It feels artificial, although I'm not sure if it's necessary for some Morrowind fixes or mods. it is for a mod that was broken by the unreplicated behavior because it can't use it a variable store, Morrowind resets scale ...
- 27 Jan 2019, 08:58
- Forum: Off Topic
- Topic: Gaming mouse
- Replies: 14
- Views: 5801
Re: Gaming mouse
have only used a microsoft mouse 3500 i think, Razer Naga 2014, and Logitech 403 Prodigy, liked Razer Naga was good but after 4 years of use it has a wonky scroll wheel and some buttons have lost some sensitivity, i use the Logitech for my laptop and as a back up and i have been very happy with it, ...