Search found 4 matches

by Knots
01 Sep 2016, 17:02
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 49739

Re: OpenMW 0.40.0

No one else seems to be having the problem, so I would suggest 2 things. One, if you are still having the problem in 0.40.0, try the exact same configuration with 0.39.0. You can easily have two versions of OpenMW installed on your computer at once to compare like this, they share the list of plug-...
by Knots
01 Sep 2016, 05:01
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 49739

Re: OpenMW 0.40.0

Hope this is in the right place. Just tried out 0.40.0 windows x64 and I'm getting 0 - 5 FPS in exteriors on my GTX 1080. Turning off frivolous graphics options and reducing my resolution helped "some" but this is a steep decline in performance as compared to what I was seeing in 0.39.0
by Knots
18 Aug 2014, 16:40
Forum: News
Topic: All according to script
Replies: 8
Views: 5057

Re: All according to script

Here are the animation mods I'm talking about: for beasts & for everyone else . Basically everyone running a modded install of this game uses these AFAIK. They SHOULD be. No! No! Shhhhhh, don't tell him about the animation mods. If he makes new models based on new skeletons with new animations we wo...
by Knots
17 Aug 2014, 21:35
Forum: News
Topic: All according to script
Replies: 8
Views: 5057

Re: All according to script

The way you talk about remaking assets in high fidelity for OpenMW, it's like we don't already have a rich supply of those coming from the mainline MW modding scene. Does the guy working on these already know? I'm not saying he should stop or that he couldn't make improvements to the current pool of...