At the time Morrowind was released, headbobbing.. wasn't really a thing yet. Not too sure if their engine even had support. So i was wondering if there were any opinions on maybe adding a feature for headbob into OpenMW? To make it feel more natural, and that the character isn't just.. gliding acros...
You are right according to Berandas about the texture thing, also. At this point I would say new models with a fresh UV unwrap and then fixing textures would be a better method. Don't know who here is still interested in helping, but the claims system is go. If you have premade assets, I'm working o...
Just going to chime in from what I have gathered. The thing about it is that Morrowind has VERY few textures for all the objects it loads. I am not sure about the (if any) performance hit that will be encountered. Any one know anything more to add in about the performance impact of using more textur...
You are completely correct. I have been admittidely concentrating on the site right now. It is ~80% done I want to say. Berandas has been helping me out with the details of getting higher quality meshes working in the current version of OpenMW, along with the short guide we currently have up. See: h...
But.. but.. exploits aren't cheating! Now I have to do it the legitmate way.. Bummer.. I don't want to cheat. I like the ability to say I didn't use the cheats/consoles of games, but still become OP.