Search found 3 matches

by EnCarlson
05 Oct 2017, 05:19
Forum: Off Topic
Topic: Exporting Morrowind's player animations to Blender
Replies: 6
Views: 2336

Re: Exporting Morrowind's player animations to Blender

Ok, I was trying to import xbase_anim.nif and xbase_anim.kf instead of base_anim.nif. Importing that mostly works. Import takes about an hour. Animations are there, but all the bones for the clothing are rotated 90 along both the x-axis and y-axis from the main skeleton. In the rest pose, the clothi...
by EnCarlson
04 Oct 2017, 22:47
Forum: Off Topic
Topic: Exporting Morrowind's player animations to Blender
Replies: 6
Views: 2336

Exporting Morrowind's player animations to Blender

I've been trying to get the default morrowind npc/player animations into blender, but for the life of me I can't figure out how to do it. The nif tools for blender don't support importing morrowind .kf or .nif animations, and nifskope won't export the animations to either .obj or .dae. Even noesis c...
by EnCarlson
11 Aug 2014, 07:24
Forum: General
Topic: OpenMW on GCW-Zero?
Replies: 8
Views: 2729

Re: OpenMW on GCW-Zero?

I'm not too optimistic about OpenMW running on the GCW. Unless the OpenMW team decides to really heavily optimize the engine, I can't see it running on this device. There's a very similar device that I have called the Pandora that porting OpenMW to was discussed , but the conclusion was that it wasn...