Search found 10 matches

by mychaelo
07 Oct 2018, 12:42
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 146
Views: 13117

Re: The new MWSE-Lua interface

So I was bored on a train and read this entire thread, and I didn't see one good example of why would you need to turn off the sand box in OpenMW-lua. I get why you would need to do that in Morrowind - you can't do crap about it since it's an untouchable blob of copyrighted bits, so instead you hack...
by mychaelo
11 Mar 2016, 11:16
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 19721

Re: Vivec retexture to show off/test shaders

A in ARGB usually means 'Alpha channel', unless I'm horribly mistaken. It could be an issue with your chosen color profile (should be sRGB), or just the way DXT5 compresses colors (I've had similar issues with DXT3). EDIT: ah yes, you seem to have chosen 8bpp, which stands for 256 colors in total pe...
by mychaelo
26 Jan 2016, 10:53
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 9253

Re: PBR - Physics Based Rendering

What he really means is that you basically need to redo all the textures with transition from traditional to PB rendering. As a basic example, you cannot use any form of shade/highlight in PB assets.
by mychaelo
19 Jan 2016, 21:30
Forum: Organisation and Planning
Topic: OpenMW 0.38.0
Replies: 124
Views: 41591

Re: OpenMW 0.38.0

Windows release builds; 32-bit 64-bit I might look into setting up on chocolatey too, since it seems like they allow for new submissions again. What is the recommended process to update? Once (if) the chocolatey package is set up, and IF you're running Windows 10, you would need to run Powershell (...
by mychaelo
07 Dec 2015, 13:02
Forum: Feature Requests and Suggestions
Topic: Controller Deadzone?
Replies: 1
Views: 792

Re: Controller Deadzone?

I had no issues with X360 gamepad regarding the deadzone itself (on Windows at least), but there were other ones described here: http://bugs.openmw.org/issues/3025
by mychaelo
06 Dec 2015, 18:46
Forum: Feature Requests and Suggestions
Topic: Sound Effect Features and Changes
Replies: 5
Views: 1994

Re: Sound Effect Features and Changes

With headphones you'd ideally use HRTF mixing, which more accurately models the way sound passes around your head from various directions (including above and below) to create realistically positioned sounds. Certain versions of OpenAL have an option to do that, though I'm not totally sure which on...
by mychaelo
25 Nov 2015, 16:44
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 95370

Re: OpenMW 0.37.0 (?)

I'd say: - Why switch to OSG from Ogre, what benefits does it bring etc - Talk about HUGE perf boost with OSG as engine (and more improvements to come) - Of course a ton of bugs got fixed in the process (no need to dive deeply, there's just too much to cover) - [probably too early to discuss just ye...
by mychaelo
27 Jun 2015, 21:06
Forum: General
Topic: I can translate a lastest news to russian language
Replies: 4
Views: 1456

Re: I can translate a lastest news to russian language

You want to translate something? Why not just DO IT? Here's the latest news post, translated into Russian: ## HEADING ## Порт на OpenSceneGraph теперь играбелен ## CONTENT ## Последние три месяца команда разработчиков OpenMW усердно работала над переводом кодовой базы с движка Ogre3D на инструментар...
by mychaelo
08 Jun 2015, 20:11
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 32862

Re: OpenSceneGraph port now playable

So I decided to test out this OSG branch, and by 'test out' I mean load my usual config of ~50 mod ESPs and a lot more model/texture replacer files. So far I've been unsuccessful. Here's what I tried: Launch the game normally, (even with all ESPs unticked), 'New game' option is available, produces t...
by mychaelo
08 Aug 2014, 11:12
Forum: General
Topic: On fonts
Replies: 30
Views: 15168

Re: On fonts

Regarding the Cyrillic Magic Cards font: There's one available at the bottom of this page http://tiarum.com/wiki/Morrowind_CS:Fonts , which was most probably created through a process of vectorising the original game's font. (Akella publisher made an official localisation of this game for Russia; bo...