Hi, guys!
Made myself a kewl t-shitr and just came by to share it with you.
Perhaps someone would like to make himself one too.
Sources attached!
Search found 26 matches
- 15 Sep 2014, 19:21
- Forum: Editor Development
- Topic: Feature #1226: Request UniversalId editing from table column
- Replies: 5
- Views: 5485
- 14 Sep 2014, 12:39
- Forum: Editor Development
- Topic: Feature #1226: Request UniversalId editing from table column
- Replies: 5
- Views: 5485
Re: Feature #1226: Request UniversalId editing from table co
That's the string I put in hint like "c:cell_content", yep?Zini wrote:and the content of the cell (string)
- 14 Sep 2014, 10:41
- Forum: Editor Development
- Topic: Feature #1226: Request UniversalId editing from table column
- Replies: 5
- Views: 5485
Feature #1226: Request UniversalId editing from table column
Need some OCS architect-expert help on feature. Right now I'm in a mess. So far I figured out, that I need to emit editRequest signal with CSMWorld::UniversalId and a hint. Am I supposed to make up a mapping for CSMWorld::UniversalId types with corresponding column display roles CSMWorld::ColumnBase...
- 28 Aug 2014, 06:43
- Forum: Editor Development
- Topic: Feature #1616: Body part record verifier
- Replies: 11
- Views: 9717
Re: Feature #1616: Body part record verifier
Can't apply to urgent tasks so I'll investigate the 2nd one.
- 27 Aug 2014, 14:34
- Forum: Editor Development
- Topic: Feature #1616: Body part record verifier
- Replies: 11
- Views: 9717
Re: Feature #1616: Body part record verifier
Something else would be better, but I can do this boring stuff again :)
- 27 Aug 2014, 08:27
- Forum: Support
- Topic: OpenCS debug: bad allocation
- Replies: 9
- Views: 4985
Re: OpenCS debug: bad allocation
Builded everything with RelWithDebInfo and now Morrowind.esm loading takes up to 1 minute. Seems the problem was in debug version Qt I used.
- 27 Aug 2014, 08:24
- Forum: Editor Development
- Topic: Feature #1616: Body part record verifier
- Replies: 11
- Views: 9717
- 25 Aug 2014, 04:09
- Forum: Support
- Topic: Low FPS OpenMW
- Replies: 25
- Views: 15426
Re: Low FPS OpenMW
Builded everything in RelWithDebInfo and now I have 100 FPS for interiors and 12+ FPS for exteriors for max settings (shadows + water refractions + everything). Seems to be the maximum.