Search found 50 matches

by onionland
19 Jun 2018, 22:20
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 120
Views: 6592

Re: The Future of OpenMW Scripting

Still, don't give up now, though. You're in a position where you can be fiercely skeptical of any step being taken. If this team was led by someone who was rushing headlong into what seemed to them like scripting paradise, that would pretty much surely result in a bad product. You're critical, thou...
by onionland
19 Jun 2018, 13:21
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 120
Views: 6592

Re: The Future of OpenMW Scripting

We seem to be getting a bit off-topic, but it appears that most developers seem to be in favor of newscript. Or more distinctly, there seem to be a good number of contributors willing to spearhead the implementation of newscript, whilst, with the exception of Zini, no contributor seem to be ready to...
by onionland
19 Dec 2017, 09:15
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 50
Views: 12156

Re: Undo the alleged MCP "fix" for Absorb spell reflection

If the vanilla behavior is not available then there are a lot of people who will never use OpenMW. I doubt a noticeable number of people would even be affected by how openmw tackles a certain bug / what is to be considered a bug. Personally I am completely neutral on the subject. Let the devs tackl...
by onionland
04 Dec 2017, 19:28
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 47430

Re: OpenMW 0.43.0

That problem was pointed out several times in the past. I encounter it every release, when installing the corresponding Windows RC build. As a windows user I can confirm this, it has been an issue for a while. It's a really annoying issue if you like me only play with openmw every once in a blue mo...
by onionland
25 Oct 2017, 15:34
Forum: Feature Requests and Suggestions
Topic: MWSE scripting functions
Replies: 10
Views: 1550

Re: MWSE scripting functions

Unfortunately some of the error-reporting is a bit too enthusiastic - empty spell names probably don't deserve such prominence for example. Also there are so many errors and warnings from the base game esms that they tend to drown out the ones from the mod you are testing. The base game esms really...
by onionland
24 Oct 2017, 19:02
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 47430

Re: OpenMW 0.43.0

Fatal error on the 64 build. verified against the 64 bit official distribution using the same steps to eliminate the risk of it being a machine specific error/ user error.

Error produced "Trying to retrieve a non-existing setting: preload num threads."
by onionland
02 May 2017, 02:27
Forum: Off Topic
Topic: Morrowind review
Replies: 8
Views: 1566

OpenMW Shoutout from LGR

A relatively large youtuber by the name of Lazy Game Reviews (at over 600k subscribers at the time of writing) just recently released a video on Morrowind in celebration of the game's 15th anniversary (/watch?v=rSdfGT81mQo), where he gave a quick mention of OpenMW at the end around the 15:15 mark. B...
by onionland
27 Feb 2017, 04:42
Forum: General
Topic: A developer overview of tes3mp's status, goals & challenges
Replies: 22
Views: 6705

Re: A developer overview of tes3mp's status, goals & challen

However, should OpenMW create its own separate take on multiplayer, we hope our own efforts will provide some inspiration and useful insights. Given the incredible progress that you and Koncord have made on tes3mp I can't see any other server wide project attempt to compete with it any time soon. :...
by onionland
26 Jan 2016, 19:00
Forum: News
Topic: OpenMW Example Suite - Active Development Notice
Replies: 90
Views: 17666

Re: OpenMW Example Suite - Active Development Notice

I agree with Zini that the area is much too large for the Example Suite, with the exception of trimming the size down I believe that the best approach may be to just focus on fully developing some areas at the time. If there is enough low skilled volunteers then placing rocks and vegetation may be a...
by onionland
19 Dec 2015, 18:18
Forum: General discussion
Topic: Blender 2.5+ to OSG format
Replies: 33
Views: 6906

Re: Blender 2.5+ to OSG format

checked this thread, and I am watching your progress with interest. I made a couple of assets for MW back in the day, a sword and a shield. I was wondering - do the files have to be OSG format? I ask because almost everything seems to support OBJ files - but I have no idea whether OBJ is an "optimi...