Search found 68 matches

by onionland
27 Jun 2020, 22:13
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 9
Views: 1772

Re: OpenMW 0.47.0

Greendogo wrote:
26 Jun 2020, 07:19
From the other 0.47.0 thread
I think it was mentioned in another thread about it (that or the github) that to get it to work nicely some de-hardcoding of the UI needed to be done first
by onionland
19 Jun 2020, 00:30
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 561
Views: 105340

Re: Android part 2

AnyOldName3 wrote:
17 Jun 2020, 23:17
I was personally referring to the PC releases, but yes, that is correct
by onionland
17 Jun 2020, 20:26
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 561
Views: 105340

Re: Android part 2

Is there a .46 release laying around? The one on the playstore was last updated June of last year. Why do you need an outdated version? Use 0.47 on your phone and PC, it has a lot of fixes and improvements. Well, there is the small benefit of the release builds having some optimization flags enable...
by onionland
20 May 2020, 22:51
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 561
Views: 105340

Re: Android part 2

Any chance you would feel up to compiling an android executable with MorroUI included? it seems a whole lot more suited to touch and gamepad controls than the default ui
(github fork: https://github.com/glassmancody/openmw/tree/morro_ui )
by onionland
12 Feb 2020, 14:25
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 55099

Re: OpenMW 0.46.0

If openmw is to switch to a rolling release cycle that would be an entirely valid but separate discussion, and should likely also go with a discussion of how other factors such as pr should be changed to reflect that. The reason Dolphin is able to thrive through rolling releases is in large part to ...
by onionland
09 Feb 2020, 10:46
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 55099

Re: OpenMW 0.46.0

The forum has been somewhat silent what with Zini not being here to wrap things up, and with the 1 year window of 0.45 coming up next month it would be nice to see what the current status of the release process is for those of us not as involved in the development process. From what I can tell of th...
by onionland
05 Dec 2019, 00:59
Forum: Other Forks and Ports
Topic: Looking for an OMW for Android 4.3
Replies: 1
Views: 689

Re: Looking for an OMW for Android 4.3

benknam wrote:
03 Dec 2019, 01:42
I got blackberry Q20 Classic and Q30 Passport on my hand but I'm always looking forward to a release that could working for android 4.3,

any idea my friends? :cry:
HIGHLY doubt you'd be able to run at close to playable framerates even if you got it to run
by onionland
05 May 2019, 17:59
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 55099

Re: OpenMW 0.46.0

Now that Zini is back in some capacity and able call the shot on getting the release process started, would now be a good time to do so? As far as I can tell there should definitely be enough warranting it, with a good number of commits since last release, and shadows being merged into master as a m...
by onionland
30 Apr 2019, 19:04
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 8619

Re: Very low FPS

Bullet's internal structure is very poorly suited for how OpenMW is using it right now. (And so is its interface. And its general behavior.) Any in-house replacement for it would be a relative quality improvement, even if it was written by a CS 101 student with a poor grasp on geometric 3d math. An...
by onionland
30 Apr 2019, 18:41
Forum: General
Topic: Use of OpenMW name and icon in Android port
Replies: 16
Views: 4968

Re: Use of OpenMW name and icon in Android port

testman wrote:
29 Apr 2019, 22:49
Are F-Droid dudes willing to put the totally-not-OpenMW into their repo?
+1