You forgot to make the background on Green.png transparent. The edge smoothing also seems to be a bit off.Tinker wrote:
Search found 68 matches
- 11 Dec 2014, 20:37
- Forum: General
- Topic: Wiki page for Mods
- Replies: 54
- Views: 35215
Re: Wiki page for Mods
- 10 Dec 2014, 23:58
- Forum: General
- Topic: Wiki page for Mods
- Replies: 54
- Views: 35215
Re: Morrowind Definitive Edition
Actually, I think simple shapes like these might be a good idea, as it may be easier to recognize.
(Is there any reason why we shouldn't trim the transparent pixels?)
(Is there any reason why we shouldn't trim the transparent pixels?)
- 10 Dec 2014, 23:35
- Forum: General
- Topic: Wiki page for Mods
- Replies: 54
- Views: 35215
Re: Morrowind Definitive Edition
Do you think something like this would be better?ezze wrote:The wiki page quite nice, but what about using different symbols?
E.g.: Star, Square,Triangle, Circle? It would workaround all kind of color blindness, even grave ones.
- 20 Oct 2014, 13:27
- Forum: Example-Suite
- Topic: OpenMW Example Suite - Active Development Notice
- Replies: 90
- Views: 61191
Re: OpenMW Example Suite - Active Development Notice
Body models with animations need to be found or created. They've been among the most difficult resources to aquire, and hence their mention here. We can't use any models using Bethesda's model skeletons or Bethesda's animations, and because these have mostly always been used as a basis for creating...
Re: FreeMW
Porting from Skyrim will likely be as hard, if not harder, to port animations from as any other software, I am not knowledgeable regarding the specifics of the animations, but very few files in skyrim carry any sort of resemblance to their morrowind counterpart. To convert animations made with tools...
- 19 Oct 2014, 21:00
- Forum: Feature Requests and Suggestions
- Topic: Multiplayer Arena
- Replies: 12
- Views: 8333
Re: Multiplayer Arena
Imagine this in Morrowind, I imagine coop mode could be implemented via special save games, when you save in coop mode, you can't load that save in singleplayer, both the host and user have to load it. I would prefer dealing with saves as most coop rpgs do, having one main save file, on which all p...
- 14 Oct 2014, 04:00
- Forum: General
- Topic: Playthrough observations
- Replies: 48
- Views: 25081
Re: Playthrough observations
If the solution would be a mod, then maybe some sort of"Official openMW mod" that fixes this (and any other similar bugs that is not directly related to the engine.) could be included with the engine? Since the mod will likely be developed independently from openmw it might not be wise to...
- 13 Oct 2014, 18:27
- Forum: Feature Requests and Suggestions
- Topic: Smoother cell transitions
- Replies: 33
- Views: 20345
Re: Smoother cell transitions
And still that is OpenMWs problem and not a problem of the system since the original old and shabby Morrowind engine with some hackish tools on top runs the same data just fine with almost as much eye candy activated as possible. And if the code isn't optimized to run on Windows systems it still is...
- 13 Oct 2014, 18:00
- Forum: General
- Topic: Playthrough observations
- Replies: 48
- Views: 25081
Re: Playthrough observations
Yeah, I'm not entirely sure if flushing out all changes to positions after traveling would be a good idea, seems more realistic to perform a check before each animation to make sure the actors stay in the same location and reset them according to that, the resulting animation may come out a bit more...
- 09 Oct 2014, 21:11
- Forum: Editor Development
- Topic: 3D editing
- Replies: 37
- Views: 52116
Re: 3D editing
A slight feature I would like to request when it comes to key functionality would be firstly have a key dedicated to temporarily switch to, say, the edit function. For example say i bind this temporary switch to the space key, that would mean that, whilst I am holding down spacebar, the functionalit...