Search found 33 matches
- 06 Sep 2016, 00:15
- Forum: News
- Topic: OpenMW 0.40.0 Released!
- Replies: 29
- Views: 33049
Re: OpenMW 0.40.0 Released!
Wow we have really come a long way! Thanks for the update guys!
- 01 Mar 2015, 10:37
- Forum: Support
- Topic: New OpenMW Windows development environment guide
- Replies: 14
- Views: 11721
Re: New OpenMW Windows development environment guide
Was very easy to follow, thanks
- 30 Dec 2014, 21:04
- Forum: Support
- Topic: Settings not saving
- Replies: 0
- Views: 1828
Settings not saving
Hey guys, I cant seem to get any keyboard shotcut settings I change in openmw to save when I open it. Just wondered if this is a problem or if I am doing something wrong. Windows. Thanks
- 20 Sep 2014, 18:18
- Forum: General
- Topic: Main quests :D
- Replies: 0
- Views: 1993
Main quests :D
Sweet so ive finished the 3 main quests on openmw so besides a couple bugs they are completable ( and fun )
- 19 Sep 2014, 22:03
- Forum: General
- Topic: version 0.32 savegame problem with buggy mod
- Replies: 21
- Views: 12515
Re: version 0.32 not working with "adv. herbalism" mod
It seems after playing with the mod active more i experience your problems if i load from ./openmw and not from the launcher.
- 19 Sep 2014, 14:24
- Forum: General
- Topic: version 0.32 savegame problem with buggy mod
- Replies: 21
- Views: 12515
Re: version 0.32 not working with "adv. herbalism" mod
What i did is just copy the esp and stuff into data folder and checked in openmw launcher with them at the end of load order and it worked for me. Maybe try removing all of openmw including configs and reinstalling?
- 19 Sep 2014, 00:01
- Forum: General
- Topic: version 0.32 savegame problem with buggy mod
- Replies: 21
- Views: 12515
Re: version 0.32 not working with "adv. herbalism" mod
I just tried the mod and loaded into a game fine. Using the newest build not 32 though
- 17 Sep 2014, 22:34
- Forum: Support
- Topic: Question about wireframe and non-visable texture rendering
- Replies: 1
- Views: 1953
Re: Question about wireframe and non-visable texture renderi
and i noticed fps is generally fine indoors like 3x higher
- 17 Sep 2014, 22:29
- Forum: Support
- Topic: Question about wireframe and non-visable texture rendering
- Replies: 1
- Views: 1953
Question about wireframe and non-visable texture rendering
I noticed that if you toggle wireframe on vanilla there is a red wireframe layer under the cities above the water thats undereverywhere that you can see if you turn off collision. I noticed openmws isnt like that. Im wonder if the red is something to do with the bottom not being rendered, and if som...
- 17 Sep 2014, 17:48
- Forum: Support
- Topic: [solved]bsa tools documentation
- Replies: 0
- Views: 1720
[solved]bsa tools documentation
Is there any information on using Bsatools? i cant seem to find it. Thanks