Search found 33 matches

by lef42
06 Sep 2016, 00:15
Forum: News
Topic: OpenMW 0.40.0 Released!
Replies: 29
Views: 13327

Re: OpenMW 0.40.0 Released!

Wow we have really come a long way! Thanks for the update guys!
by lef42
01 Mar 2015, 10:37
Forum: Support
Topic: New OpenMW Windows development environment guide
Replies: 14
Views: 6878

Re: New OpenMW Windows development environment guide

Was very easy to follow, thanks
by lef42
30 Dec 2014, 21:04
Forum: Support
Topic: Settings not saving
Replies: 0
Views: 870

Settings not saving

Hey guys, I cant seem to get any keyboard shotcut settings I change in openmw to save when I open it. Just wondered if this is a problem or if I am doing something wrong. Windows. Thanks
by lef42
20 Sep 2014, 18:18
Forum: General
Topic: Main quests :D
Replies: 0
Views: 1068

Main quests :D

Sweet so ive finished the 3 main quests on openmw so besides a couple bugs they are completable ( and fun ) :D
by lef42
19 Sep 2014, 22:03
Forum: General
Topic: version 0.32 savegame problem with buggy mod
Replies: 21
Views: 6068

Re: version 0.32 not working with "adv. herbalism" mod

It seems after playing with the mod active more i experience your problems if i load from ./openmw and not from the launcher.
by lef42
19 Sep 2014, 14:24
Forum: General
Topic: version 0.32 savegame problem with buggy mod
Replies: 21
Views: 6068

Re: version 0.32 not working with "adv. herbalism" mod

What i did is just copy the esp and stuff into data folder and checked in openmw launcher with them at the end of load order and it worked for me. Maybe try removing all of openmw including configs and reinstalling?
by lef42
19 Sep 2014, 00:01
Forum: General
Topic: version 0.32 savegame problem with buggy mod
Replies: 21
Views: 6068

Re: version 0.32 not working with "adv. herbalism" mod

I just tried the mod and loaded into a game fine. Using the newest build not 32 though
by lef42
17 Sep 2014, 22:34
Forum: Support
Topic: Question about wireframe and non-visable texture rendering
Replies: 1
Views: 721

Re: Question about wireframe and non-visable texture renderi

and i noticed fps is generally fine indoors like 3x higher
by lef42
17 Sep 2014, 22:29
Forum: Support
Topic: Question about wireframe and non-visable texture rendering
Replies: 1
Views: 721

Question about wireframe and non-visable texture rendering

I noticed that if you toggle wireframe on vanilla there is a red wireframe layer under the cities above the water thats undereverywhere that you can see if you turn off collision. I noticed openmws isnt like that. Im wonder if the red is something to do with the bottom not being rendered, and if som...
by lef42
17 Sep 2014, 17:48
Forum: Support
Topic: [solved]bsa tools documentation
Replies: 0
Views: 793

[solved]bsa tools documentation

Is there any information on using Bsatools? i cant seem to find it. Thanks