Search found 22 matches

by ghales
17 Aug 2017, 22:18
Forum: Feature Requests and Suggestions
Topic: Installation Improvements
Replies: 1
Views: 619

Installation Improvements

So, I've been playing with 42 and it is fantastic. Performance is great (way better than vanilla), and play is rock solid, except for an issue changing screen resolutions (detailed below). It is getting really hard to find bugs to report :D However, installing OpenMW is not totally smooth. There are...
by ghales
10 Apr 2016, 21:09
Forum: Support
Topic: Mouse cursor problem and failed exit
Replies: 1
Views: 965

Re: Mouse cursor problem and failed exit

After playing around a bit, I discovered that starting OpenMW with Fullscreen OFF fixes the problem. OpenMW starts, runs with working "mouse look", and terminates without corrupting the KDE desktop. I am still leaning toward KDE being the problem (even though OpenMW is the only program I have that h...
by ghales
03 Apr 2016, 23:29
Forum: Support
Topic: Mouse cursor problem and failed exit
Replies: 1
Views: 965

Mouse cursor problem and failed exit

OpenSuse just pushed out a 200+ package update to KDE and it broke my OpenMW. I now have a mouse cursor when I am in first person view and I can't change which direction I am looking in (or which direction I am going). When I exit, I am left with an OpenMW item in the taskbar, but ksysguard shows no...
by ghales
22 Feb 2016, 04:03
Forum: Feature Requests and Suggestions
Topic: Urvel Dulni Won't Follow
Replies: 0
Views: 714

Urvel Dulni Won't Follow

The Morrowind “Shrine of the Dead” quest has a known problem with Urvel Dulni occasionally stopping and not following the player. Evidently, his script is broken. The UESP Wiki gives a number of simple ways to get him started again, which have worked for me in Morrowind. Unfortunately, in OpenMW, no...
by ghales
09 Feb 2016, 01:55
Forum: Support
Topic: 0.38 abort with OpenSuse
Replies: 3
Views: 876

Re: 0.38 abort with OpenSuse

Now you tell me.

Actually, I figured out what I was doing wrong myself late last night while trying to get the launcher to work. It helps when you run the scripts, game and libs all from the same version. :oops:
by ghales
08 Feb 2016, 05:40
Forum: Support
Topic: 0.38 abort with OpenSuse
Replies: 3
Views: 876

Re: 0.38 abort with OpenSuse

So, I figured out how to get .38 to work - bypass the launcher. It turns out that's what was crashing, not the game.

I have no idea why the launcher crashes. When I run it under gdb, it works fine :?
by ghales
31 Jan 2016, 00:39
Forum: Support
Topic: 0.38 abort with OpenSuse
Replies: 3
Views: 876

0.38 abort with OpenSuse

Is there anyone here who can help me get 0.38 running? 0.37 works great, but I can't get 0.38 to run. The generic pre-compiled binary from the downloads page installed OK, but when I try to run the game, it aborts right after I click "play" in the launcher. There is no new log, but the console outpu...
by ghales
16 Jan 2016, 03:29
Forum: Feature Requests and Suggestions
Topic: Three Suggestions for Combat AI
Replies: 1
Views: 756

Three Suggestions for Combat AI

1. The attached screenshot shows a Bonelord repeatedly blasting a skeleton in the back. While that was helpful at the time, I think it would be better if ranged attackers checked their target line for allies before firing. As well, NPCs (but not creatures?) should stay out of the target line of alli...
by ghales
12 Jan 2016, 00:05
Forum: Support
Topic: Error: Can't write map overlay: no png readerwriter found
Replies: 4
Views: 1190

Re: Error: Can't write map overlay: no png readerwriter foun

Thanks, but I have it. It came with your pre-built binaries.

However, my problem was solved by today's 100 file update of KDE from OpenSuse. I have no idea which one fixed png, but I no longer get the message and my world map is being saved.
by ghales
09 Jan 2016, 23:01
Forum: Support
Topic: Error: Can't write map overlay: no png readerwriter found
Replies: 4
Views: 1190

Re: Error: Can't write map overlay: no png readerwriter foun

Yes, but does anyone know which library?

And no, I would prefer to avoid the "dependancy hell" of building from source. I've been there, done that, or rather tried to do that. The pre-compiled generic binaries work very well - with only a few minor issues that don't interfere with playability.