Search found 27 matches

by Xelasarg
01 Mar 2019, 10:34
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 376
Views: 49975

Re: Android part 2

Not really. I found that lower resolution (I've set it to 720p with Samsung Game Launcher & Game Tuner) and lower view distance helps a lot. The port isn't very optimized yet, so there's a lot of stuttering and fps frops going on. Still, with these tweaks, I'm getting decent performance on a Galaxy ...
by Xelasarg
27 Feb 2019, 13:07
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 376
Views: 49975

Re: Android part 2

The red sky (and red character model in the inventory screen, and red mini map) bug is only in the latest snapshot. Just download the one before, that should work fine.
by Xelasarg
23 Sep 2015, 16:37
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 57376

Re: Alpha blending problem

If you're rooted, you can try to downclock your device or shut down one or two cpu cores. You can even automate this process with the aptly named app "Automate". :mrgreen: I believe OpenMW depends very much on the gpu (?), so a cpu running at 50 or 75% clockspeed shouldn't have too much impact on pe...
by Xelasarg
31 Aug 2015, 06:41
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 57376

Re: Alpha blending problem

Cool idea. :)
by Xelasarg
23 Jul 2015, 14:01
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 57376

Re: Alpha blending problem

Sounds good. At least from a non-coder point of view. ;)
Does this mean your port is making progress again? I must admit I admire your dedication, you're not giving up easily. :)
by Xelasarg
17 Jul 2015, 22:13
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 57376

Re: Alpha blending problem

No, please don't!!! :shock:
You've overcome obstacles like this in the past, and I'm confident you also will this time. :)
by Xelasarg
08 Jul 2015, 13:22
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 57376

Re: Alpha blending problem

sandstranger wrote:now application finally works on android 2.2
http://imgur.com/AfoVaGJ
I wonder if there's a single Android 2.2 phone out there that's capable of running OpenMW...? ;)
I'm loving your constant stream of updates, keep it up! :D
by Xelasarg
09 Jun 2015, 13:45
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 57376

Re: Alpha blending problem

It's amazing how you've been making steady progress all this time, sandstranger. From a point where noone really believed this port could lead anywhere to a state where we're suddenly talking about playability on "very old" devices. Great work! :D The few bits I've tried on my aging Note 2 were impr...
by Xelasarg
10 Sep 2014, 15:27
Forum: Organisation and Planning
Topic: OpenMW 0.32.0
Replies: 132
Views: 34819

Re: OpenMW 0.32.0

Damn, you fixed the "Enchant" bug. No more 100%-success-enchanting... ;) Ace's RC3 on Win7 is making a good impression. Performance is pretty good by now, especially loading times seem to have decreased. Might only be my imagination, but still. RC3 runs stable, and the save game corruption I've been...
by Xelasarg
28 Aug 2014, 17:44
Forum: Support
Topic: Sneak & critical hits
Replies: 1
Views: 912

Sneak & critical hits

Following Greendogo's advice (wrong thread, sorry for spamming...), I'll post my issue here: Seems like critical strikes don't work anymore. No matter what I do, my character only does normal damage. (for clarification: this only applies to ranged weapons, melee works.) I just googled and found this...